Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

Wow, I never saw that FF1 remake before!

I remember there were at least three others, all ones I remember for RM2K- one that I believe was posted to GamingW and had a CMS for learning spells, another one that used RTP for everything along with the Super Famicom RPG Maker monster sprites in battles, and a -really- old one from like 2000 made by someone who I believe was called "MogTheMoogle" which used RTP for everything. Lich was the Grim Reaper, Alex was the main character, etc. The RTP dark elf guy was Garland.

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

That's not it, but I gotta say it looks pretty cool! Also, thank you for your time in looking over what you had; I really appreciate it.

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

Hey everyone, I have so much respect for you all doing so much hard work to try and preserve the great independent efforts of RPG Maker history. There's so much cool stuff, wonderful weirdness and nostalgia to be found looking through these huge archives.

There's a very old game I want to find, and hope someone around might recognize it from description- there was an RPG Maker 2000 game starring the FF6 Chocobo sprite that did not make use of the default battle system, or indeed any battle system at all. It was an open world collectathon where you navigated between a variety of worlds, avoiding moving obstacles that would damage or kill you, to find green crystals that were the equivalent stand-in for Power Stars in Mario 64 which were referred to as "Lucky Chards." Maybe it was a misspelling of "shard" or maybe it was an intentional nod to the vegetables, who knows.

It is not any of the Chocobo Panic titles, which are a maze game series ala Pac-Man.

I had written it off as a "" game in my mind these past decades, but I can't find so much as a trace of it, so I think it may not be the case, after all.

At the time, I thought it was "not that great" and I was confused as to why someone would make an RPG Maker game without traditional combat or RPG mechanics in general. However, now I find myself really wanting to go back and take another look at it- the concept of trying to get something like a 3D Platformer-styled collectathon vibe in RPG Maker 2000 is very playful and interesting to me.

Anyway, I hope at least someone might remember it. Thanks for reading, and thanks to everyone who pitches in towards the great preservation efforts. Absolutely floored that Aaron's Revenge is tucked away here. That game's been an inside joke to me for like 15 years now.
Pages: 1