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Tales of Medea (Prologue...
Young man goes on camping trip and gets caught up in adventure.

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Tales of Medea (Prologue)

author=Roy
Damn....this is what I get for trying to play so many games! Luckily games arent women. Boy would this have gotten me in trouble! Now I have to find what I was complaining about and post it in the right spot so I can continue playing!
I will try and find a problem with your game! Just kidding.
Sorry for the balls-up here!


Haha no problem.. I was just confused :)

Tales of Medea (Prologue)

Pendant?? Bed below?? Hidden sprite??

Are you sure you're playing the same game that you're leaving feedback for?

Tales of Medea (Prologue)

Will be a few months at least to go.. I just finished off the fortress area and there are at least 4 major areas (maybe 5) to go. :)

Demo Feedback

1) This is a choice that the player will have to make. Ignatius is an optional pet that the player can use to bolster their party. Later in the game there will be other pets too. I will perhaps run a check, before the player leaves that area to "suggest" they go and get Ignatius but it is still optional. The game will be quite hard without him.. but not impossible. :)

2) Artistic licence :)

3) Oh.. really? I'll fix it, thanks! :)

4) That's fixed now, thanks for the heads up. Those passibility things are annoying :)

5) I'll add in an additional check to make sure it's only paid for once while the player has the key, thanks for finding that bug :)

6) I'll see what I can do.. :)

7) Hrmm.. yeh.. that is odd, those ones are meant to be bandits.. I'll fix the dialog :)

8) Intended.. as she says, she thought she'd been forgotten about :)

I'll definitely get all those things fixed up, thanks for the feedback! :)

Onward and.. onward.

So, a week and a bit later I finally have the internet on at home. I've been sick the last couple of days so plenty of time to spend on the project. I've completed the entire Fortress section of the game now, including storyline that twists and turns a little more to keep the intrigue and mystery ramping up. You get more information but it poses more questions than when you started, which I think is the best way for a story to branch and twist and turn. :)

I'm just getting everything back up and running internet-wise, so I should have some new screenshots and a video shortly.

Tales of Medea (Prologue)

author=ShionKreth
Like it so far, the maps and narrative stand out. What's the target demographic?


I don't really know what the demographic/audience would be as such. It's certainly not a horror game or a vampire game or anything like that.. I'm just throwing my own heart and soul into it, making it in the image I would like a game to be... so features such as touch-based enemy encounters rather than random encounters are being used because that's what I feel is the best style and so on.

Release Something Weekend

If you've already downloaded my demo, please be advised I've just uploaded an updated version and I feel everything is a lot more "solid" in this version:
http://rpgmaker.net/games/5104/

See the changelog here:
http://rpgmaker.net/games/5104/blog/9734/

Demo v1.01 Almost Done

Getting closer to the new release now. I've had to playtest a number of sections again to ensure the new skills are not just working but are balanced as well as of benefit to the player beyond the level the player receives them. Juliette will also be given another skill early on as well to spice things up. I've added tips/help when new things occur (like the first time a new party member joins etc). I've tidied up a lot of the areas people mentioned, added a bit more interactivity (even a couple of places where the lights can be turned on and off (though this is quite experimental right now). All in all a lot of extra polish to make the game a lot more solid. Hopefully will release by the end of the week.

Release Something Weekend

Oh.. was I meant to mention my media submission in this thread??

My trailer is here:
http://rpgmaker.net/games/5104/media/987/

Though I want to make a better one once I get more of the game done.

Demo v1.01 Almost Done

author=edchuy
I am glad to see you have taken into account some of the things I mentioned in my feedback.

Of course! :) I take all feedback seriously and think about ways I can use that feedback to improve the game. It might not be exactly what was asked for but it is definitely used to think about how I might change things. Like the save thing.. one person said they'd prefer to have 'save anytime' but I really want the save system to be a 'save crystal' setup.. so I've added more crystals and moved the first crystal earlier in the game that addresses the main issues that person (and others) might have been concerned about.

I do have a strong vision for the game but that doesn't mean I am perfect :) hehe

I'm actually deciding whether to allow Ignatius to keep the dual-wield but remove the extra attack.. because it might make him more versatile and customisable. Since he is an automated battle companion, being able to customise him more I think is of great benefit to the player.

Anyway.. still a couple of days of adding interactivity to go before the release of the update :)
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