What theme do you use?

Generally, I'm asking what theme you use on your Windows computer. Currently I switched to Royale. If you want my theme, go here:

http://www.istartedsomething.com/uploads/royale_noir.rar (WinRAR required)

Renaissance - The Destiny Anew

Renaissance - The Destiny Anew
Renaissance - The Destiny Anew is my current game in production. The other ones are cancelled for the time being.

The project main-page is here.

Gameplay consists of minigames and battles, and exploration. Rarely the player will be introduced to mass amounts of gameplay, but this may happen sometime inside the game. The game is basically using a God Of War type battle system although it may not fully function as the opposing battle systems, battles can always be won or lost. Death is permanent, meaning you lose all of your progress if you lose a battle. Use the 'Patches' to configure the game so it plays different chapters.

The elven race are currently on the brink of war, which is caused by the Phantoms, annoying little creatures that have no innocence at all. Their powers are remarkable, but devistating as well. The city of Cela has been destroyed by the Phantoms. Training must begin for a hero that must stop this entire war before it breaks the two races into shreds.

Human - The most general race of the game. They occupy most of the world.

Elven - A very intellegent race. While some elves do not have as much strength as they do in wisdom, their powers are stronger than those of humans.

Dwarf - Short, hairy, angry little men who specialize in mining and other such things. They do not possess magical powers, but can cast magical healing, fire, and poison attacks up to the basic level.

Aura - A race made completely out of magic. They must take form of either an elven or a human, but their power limits are the same, nevertheless. The Aura are magical beings, capable of unleashing crushing magical blows of any of the two races.

Phantom - A dispised race by the elvens. They are dark, shadowy beings created by the dire darkness that keeps them alive. They cannot survive in light for so long, as it's their weakness. However, at night, their power is strengthened greatly.

Mana "Pandora" Venture
Age: 13
Weapon: Mana Sword
Hair Color: Red-Brown
Eye Color: Blue
Race: Elf
Description: Mana is the main hero of the game and you play along as him. He is nicknamed Pandora for his fascination in nature and is called "Pan" for the most of his life by his friends. He is not to be underestimated because he is a trained swordsman and can wound humans just as easily as he can cut off a branch.

Apollo (A??????)
Age: Unknown
Weapon: Bow and Arrow
Race: God
Description: Apollo is the Greek god of the Sun and speaks in Mana's mind sometimes. He is also the Greek god of Truth, in which he leads Mana into his path of Destiny, where Mana himself is to destroy the Phantoms.

Ares (????)
Age: Unknown
Weapon: Bloodshed Spear
Race: God
Description: The Greek god of bloodshed and war. He is believed to be the one that's controling the war between the Elvens and the Phantoms.

Cronus (??????)
Age: Unknown
Weapon: Unknown
Race: Titan
Description: The titan that seems to overwhelm everybody. Known as the one who overthrew Uranus, he is not to be underestimated. It seems like he was the creator of the Phantoms, but he simply denies it.


Swords - They are fast, and strong, but some may not be as durable. There are 12 kind of sword weapons to equip.

Axes - Big and heavy, they deal crushing blows while maintaining high durability. They are slow, however. There are 8 different axes to equip.

Hammers and Maces - These vary in size, strength, and speed. Hammers are the strongest but slowest, and Maces are a bit medium. There are 10 different hammers and maces to equip in the game.

Other weapons - Other weapons include spears, daggers, etc. There is still an un-countered number of these weapons.

A bit more story, and a less bit more of gameplay
So to speak, there is a small amount of gameplay, but more than enough to make it a playable RPG. There is a lot of story based things in the game, and it's played similar to God of War. It retains some features of the battle system while having three different magics.

Battle System
The battle system is a fully custom designed ABS that was programmed to be like God of War. The player can utilize three kinds of powerful magic each learnt from a beginning boss, except the first one is learnt by the hero himself. The battle system is compactable with the menu which opens by pressing the Shift key. However, it does not require the player to be very close to the enemy to draw and strike with the weapon. It's also realistic, meaning that the player must 'Draw' his weapon by pressing the "*" key on the Numpad. This is also the same way to put away your weapon.

A quick re-cap of the controls.

Z, Enter, Space - Confirm key, and strike key. (Strike when weapon is drawn)

X, C, B, V, Esc - Cancel key, use magic.

Shift Key - Open menu.

* Numpad key - Draw weapon. (not avaliable in demo)

+ Custom Battle System (ABS)
+ Regular Menu (No change in menu!)
+ No Random Encounters (Don't get killed as easily)
+ Battle Maps (player teleports there to fight the enemys)
+ Possible Swimming Feature (Swim away!)
+ Crafting Feature (Craft your own items!)
+ Combo Feature (Attack with combinations achieved by pressing the attack or magic key at different speeds or intervals)


The current title-screen. This is just a preview- changes have been made.

The screenshot page for the game is here.

Mythology of the Myst

-General Storyline-
A spread of vampires and black knights throughout the country of Yerzona and Herosen have caused a major panic among the world's people. Revon and Heroz, respectivly a Weapon Merchant and a Alchemist, have their own tasks. Their families have been killed by the vampires, since both of their familys were skilled vampire slayers and mystmagicians. The both of them must find and defeat the ruler of the vampires for some justice for their families. However, when a mysterious turn-around in fate has them stuck in a mystical world, they would give anything to survive. But, will they give their own lives?

Revon Indigo
Age: 13
Class: Myst Master
Desciption: A master of the powers of the Myst and one of the only ones left in the family of the Indigo. His family has direct ties fo Yove, the god of the Myst. He works as a weapon enchanter.

Heroz Gertu
Age: 15
Class: Vampire Slayer/Alchemist
Description: A vampire slayer that is very strong at both the subjects of slaying and alchemy. He is believed to be able to make things in battle. He works as an alchemist at Genuine Potions, really near to Ehna Weapons, where Revon works.

-Character Statistics (lv1)-
Revon Indigo
HP: 502
MP: 140
ATK: 76
DEF: 45
INT: 40
SPD: 60

Heroz Gertu
HP: 708
MP: 0
ATK: 126
DEF: 89
INT: 12
SPD: 50

If you have any comments or suggestions, put them here. Anyways, everything said in here is to change in the future, so don't think everything in here is retained for the complete game.

Weird Submission Page

After I submitted a tutorial, which I copied and saved on my computer for safe-keeping, it didn't seem to show up on my submission page. I copied and pasted it back on and tried again, but no luck.

I was hoping WIP would fix it.

Profile Pages

When I go to a profile page, under Summary and Information, under all of those, there is the Edit button for all the profile pages I have visited. I wouldn't DARE change another's profile. Any idea how it got on there?

Monolock - Trilogy Progress thread

General Storyline - Monolock I
Follow the footsteps of Torean and Vertus, trying to save their home and the people in it from the deadly hands of the villianous network of vampires, theives, and the emperial soldiers, named Collision Velocity. Their purpose- destined to destroy every human being on the world, and to enhance their races greatly.

Torean Viran
Vertus Viran
Verdonu Xias
Nevia Moran

General Storyline - Monolock II
In the past of Kerram Demosis, all hell breaks out. His family was killed by the early network of Collision Velocity, of testing their limits. Now, Collision Velocity is being called XEP, the gang of evil races devoted to destroying the ever existence of humans. It is the year 291, and the apocalypse began in early 400s. Through a mysterious time-gap, Kerram begins to travel the world n 291, to destroy XEP before they were enhanced.

The fight still goes on today....

- Kerram Demosis -
Age: 17
Gender: Male
Weapon: Fury Daggers
Hair Colour: Blue
Class: Velocity Rogue
Kerram's past is unknown, and all he knows about it is that it was four years of torture. When a gap in time finally set him free at five years old, a mysterious stranger has raised him to now. Twelve years later, he begins to search for XEP, to destroy them and defeat the forever with his knowledge of magics and swordsmanship. However, this quest may reveal links to his mysterious and dangerous past of life...

- Torean Viran -
Age: 19
Gender: Male
Weapon: Aqera Spear
Hair Colour: Blonde
Class: Aqera Mage
A short-tempered teenager that spends most of his time exploring in the field of world geography. He is also one of the best Aqera mages ever out there, and is able to use the elite Aqera ability.

- Vertus Viran -
Age: 15
Gender: Male
Weapon: Celestial Dagger
Hair Colour: Blonde
Class: Celestial
Younger brother of Torean and basically the utmost trouble-maker. He is known to have a controlled temper, unlike his brother, and tends to help people more than his brother. However, he doesn't get as good as grades as Torean does. Vertus is basically a medium-ranked Celestial, but is also able to use the ultimate ability.

Monolock, formerly EP:CV, has developed this more serious name, through minor workings of cutscenes and such.

Monolock comes in a trilogy of eighteen different games, that show the player to a completely different world full of action, crisis, and emotion. The game is focused on the story itself, but also on other contents, such as gameplay balance of the storyline.

Expected Release Dates
I hope to give Monolock I a demo or completion in April, or early May, because I really want to release the next game in the line of Monolock, which will tell the rest of the tale. Monolock II will be expected to be released sometime in June for Chapter One, and I will build on top of that.

Monolock I:
Prologue, Chapter 1, Chapter 2 Release: Mid April (16-17th)
Prologue, Chapters 1-5 release: Early may
Prologue, Chapters 1-12 release: End of May

Monolock II:
Prologue, Chapter 1 Release: June, exact date TBA

Archangel v1.1

Archangel Project Information
Archangel was started on January 29th, 2008. I know- it was two days ago. The project has few maps because the database had too much default stuff and I had to rip the BattleCharSets from the RM2k3 RTP and draw it myself. Anyways, it's a game I'm sure you will be interested in when released.

Archangel begins inside a world that was once divided into two parts. Now, it was infused and corrupted with evil magic. Years ago, it was not like this. About ten years ago, the realm barrier shattered because it could not take much force from the evil magic. The barrier acted like a shield to keep the evil magic out, but now, it has come in. The dark king Arakani hopes to soon take control of the humans and make them bow down to him as subjects. The race of the Archangels, mysterious people to the gods, magical powers and ways of life, were almost whiped out. You, are the final Archangel left in the world and must venture through dangerous terrain to find and destroy the Arakani, and release the realm from it's terror. Hopefully, there will not be major obstacles in your way...

Archangel Features
- Unique BattleChar.
Battle Char are ripped from the RTP and edited to fit. Basically, they are customized.

- Skill improving and Magic improving system.
When pressing the SHIFT key, you are able to improve magical and combat abilitys by adding Stimulizers to a single technique or spell to put it in your skills command. Then, in battle, after the ATB fills up, select your skill to use it. Techniques are listed under Techniques, and Spells are listed under Magic. All of the other battle commands remain, but some are re-named.

- Customized Message System.
Instead of using the basic shitty message box, the game has adapted the feature from STARLESS UMBRA. You will see more of the message system when playing.

- Novel-Like dialogue.
Archangel is played like a novel, except the chapters are extremely long and there are about three to five hours of gameplay in each chapter. Chapters have dialogue like they came out of a book, because I am having a case of writer's block.

- Specialized Cutscenes.
Cutscenes are done on their own maps, it's just part of my game design. Using one of the drawing tools I am able to keep the map like it is, only it's inside a map within the map tree. Not to save switches, though.

- Archangel skills themselves!
Something I forgot to mention. Every 10 levels, your character gets an ARCHANGEL SKILL. These skills are extremely useful! But, to use these skills, keep an eye on your MP as these skills use much of it. It is RECOMMENDED that the player buys at least 10 Norus to recover MP.

And much more to come! I encourage feedback, so don't be afraid to give suggestions, ask questions, or leave comments.

When Archangel will be expected.

Version 1.1 release date: Febuary 24th 2008 - March 16th 2008.
- The FIRST version of Archangel

Version 1.2 Patch release date: March 20th, 2008
- Make your Archangel Version 1.2 . New features include a battle arena for PvP (must register at website after version 1.1 is released, and must email a save-file each week so that the patch can be updated weekly), more minigames, and a couple more items, around 15-20.


Aniru, a young 14 year old was living in his forest home when his parents were taken away from him. A gang of evil minions, called the Lersu, have taken his parents and killed them. As he began to look for his parents, he believed that they may have some information in their drawers. When he find's his parent's information, he figures out that they worked for the Dark King. After finding this, he took his father's Runed Sword and slipped past guards at the dark king's castle by midnight. While trying to kill the king, the king killed him by using a dark spell. But, Aniru did not die. On a night, two weeks after he was captured, he escaped his prison cell and defeated all of the guards with ease. One thing he wondered; 'Why didn't I die? Why am I this powerful?' The answer is pretty simple. The Dark King gave him immortality hoping that Aniru may defeat his enemies. Instead, he turned on the dark king. Once immortality is set on asingle human, it cannot be removed... as it is a good effect. After escaping the Dark King's fortress, he enter's King Naimn's territory. After talking to a few guards, and telling him his perdiciment, King Naimn took him in as his son. After taking an oath to meet the dark king face to face, Aniru begins his life-long trip to find and destroy the dark king.

Our History
Our history has only been recorded for about 3.7 centuries. As there are only three kings on the human kingdom and one king on the dark kingdom, they still live to be. The two kings before were killed by The Dark King. Scientists and Geoligists wonder about how the world came to be. We know that 4 centuries ago, the world was desolated with nobody on it, but then a mysterious force created life on the world as we know it. Controling this force may be useful in ways to destroy the dark king.

Age: 15
Backround: Aniru is a normal kid. He was supposed to be the heir to the dark throne, but he betrayed the dark king and is now the heir of King Naimn's throne. With the power of immortality, and the ability to not age, Aniru begins his trip to find and destroy the dark king.

The Dark King
Age: ???
Backround: The Dark King has a substitute name. His name is unknown, and his age is unknown too. He is partially immortal, that he can regenerate and resist aging. But, his power may be no match to Aniru in his main form....

King Naimn
Age: 39
Backround: King Naimn is the ruler of the human kingdom and one of the most powerful men in magic. He takes Aniru in as his only hope to destroy the dark king himself. King Naimn was the third king of the human kingdom.

Blood Guard
Backround: The Blood Guards are basically half-human guards that were turned evil by the Dark King. The guards were once humans, but his overwhelming power has turned them into part elf as well. Somehow, these elfs aren't good, but evil. They only take commands from the Dark King.

Magics and Forces
Magic is one of the main things used in the game. Besides healing, damaging, or stat increasing, they are basically used to achieve goals and help the hero do things. More can be found within the GAME MANUAL. Magic was found by Ethral Senthiner, the elven sage. He doesn't live today, but his discoveries are in writing all around the world. Magic is used from the Magic section.

About the Rune system, you can equip a DMG rune. It is mainly called DEATH, but you can increase the DEATH RUNE's effects by buying or finding a Death Stimulator. When using the stimulator, Aniru's death rune adds more damage and a few other things.

- Custom Traveling System
Travel the world with a customly designed Traveling System.

- Custom equipment system.
Each character has 3 slots in this order:

Weapon - Character's Weapon. Used in Battle.
Armor - The character's armor.
Dmg. Rune - A rune that deals damage. Mainly it is limited to Death.

- Expertly designed introduction scene along with cutscenes.
- Timer system. See how long you have played.
- Quest system. Use SHIFT to bring up Quest Window.

More to come! Also, an RMN page is to come later when I get screenies of my game. ^_^
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