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Liberta Review

Don't beat yourself up too much, man, I just hopped back around for nostalgia purposes and saw these ironic reviews still around. It's been seven years and I am sure you have improved immensely since then. Be proud of even having made progress from your earliest completions~

(Scripting: RMVXA) Redecorating BattleStatus in Ace Battle Engine (FTB)

So, the Ace Battle Engine rearranges the way Actor status is displayed in battle to be real pretty and it works intuitively with the way the Free Turn Battle script looks,


(Since the Free Turn Battle script is centered around designating actors to use actions freely, the player sees the menu cursor around the selected actor and their options appear on the right.)

but here's a huge hole that gets punched open for a game that doesn't use VXAce's built in menu cursor.


Side Note: The blank window at the top is a part of the battle background and is only there to make information and battle messages appear seamlessly.

Since this battle system revolves around the idea of giving actors commands at will, the lack of the built-in menu cursor creates a situation like this, where the player can't see which actor is selected.

The solution I have in mind involves borrowing a method from another part of this script, shown here:



When an enemy is targeted in the Ace Battle Engine, its name and status icons are displayed at the top of the screen in a window of its own.

What I'm trying to go for is something like this mock-up:



The selected actor's name and status icons are displayed at the top of the screen, a method identical to the way a battler's name and status icons appear there when targeted.

But...connecting the function of a "selected actor" within the Free Turn Battle system to the display method of targeted enemies in the Ace Battle Engine is pretty far past my boundaries of scripting knowledge, so I was wondering if someone could throw me a bone on how I should approach this.

Etrian Odyssey In-Battle Portraits?

EDIT: I've found my solution to this after another hour of scrounging around. Sorry to waste a bit of bandwidth with this thread.
http://www.atelier-rgss.com/RGSS/Battle/ACE_BAT09.html




After some unsuccessful searching, I've been at a loss to find a way to emulate the way the Etrian Odyssey games display portraits in its battles in RPG Maker VX Ace, like thus:



From scrounging around on google, this is the closest script I could find, http://forums.rpgmakerweb.com/index.php?/topic/423-ve-actors-battlers/ but it doesn't seem to have a function of only displaying the selected actor's image, and is an otherwise pretty roundabout way of handling what I'm going for, which is just a brief image display.

So would anyone happen to know a method of just displaying a portrait of the selected actor (assuming all graphical resources are available) while giving that actor a command during battle?

It's probably worth mentioning that the project is using Yanfly's Free-Turn Battle, so the ideal is something like

(Sorry that these images are in VX, the request is still primarily for VX Ace.)



Wine & Roses Review

Yeah I think it's a great game as far as what it tries to be but I tried to review it on the entire experience of playing it in general without being too hard on its faults. I legitimately think it's a step in the right direction for RPG Maker games and I'd love to see a game like this more fully developed

Knight's Crest

I'm not sure if you should waste your time, I mean it's been a while since I made this game and I understand that it's...well, kind of shit. You're free to review it if you like, though. Just make sure you hit on how punishing players for no reason sucks and the battles, though they tried to be inventive and almost got where they were going, really didn't work in the end.

Return.png

Dat transparent message window.

Whatchu Workin' On? Tell us!

http://i55.tinypic.com/1zmd0dv.png
I stopped working on this a LOOOONG time ago.
Just recently, I decided, what the hell, I'll finish it up.

EDIT: not enough fanservice
http://i56.tinypic.com/9tidf7.png

Innocent Sin is getting remade!

Screen_13.jpg

It would look better if you put the window's borders on the faceset. The transparency color is really noticeable.