Awesome! I just started the game and I'm taking notes as I play.
Looks interesting! I haven't had a chance to play through the game on ps3, but I'll get around to it. This looks interesting.
Is it cool if we can donate characters? I have some character ideas that would fit really well with a community style project like this.
Its nice to have a goal, even if you don't reach it. If you shoot for the sky, going one cloud at a time makes the whole journey seem less...impossible. This should go on a fortune cookie.
Did you start developing this game before or after fairy types came into existence? I was just wonder if you have fairy types in this game.
One thing that I notice about the game is that every enemy has about 3 turns. It would be hard but manageable if you at least had a defend command. The enemies hit three times, AP takes a few turns to charge, and you weren't very generous with healing items. I know its suppose to be a hard game and for the most part the game is pretty fair. But it would be nice if you made things just a bit easier at the start. My suggestion is make it so that you AP is full healed whenever you charge, but it costs you two turns. I haven't finished the demo yet, but it was just something I really wanted to tell you.
I'm downloading right now. I'll provide feedback when I have the chance.
Are you basing this game off the anime alone? I ask this because I know there are a bunch of character (specifically Naga, Lina's rival if I'm not mistaken) that are exclusive to the other forms of media and I was wondering if they would make an appearance.
I'm guessing that this game is going to be rather linear? With all the work your putting into the story, it wouldn't surprise me.
Thanks for an answer. Besides that little nitpick, I've been enjoying playing through the game a second with the steam version. I've just returned to ironhem(?) from that one place(didn't want to spoil) and really excited to keep playing. Happy New Year!