A unique idea for an inbattle party talk command

Hello RMN! There is this idea that I've been tossing around in my head for a few weeks now. you know how some games have a "talk" command, which lets you interacted with you party members? While I had this idea were when you activate the command, you talk not just with your party members, but with the enemy as well. Not only that, but at the end of the scene, something happens based on the conversation. For example. You activate the talk command and the enemy provokes one of you party members. The causes that party member to entire a berserk like state that boosts their attack power, but you lose control over them. What do you guys think? Its just an idea, so I haven't put any work into it or anything, Its just been hanging around my head for a while so I thought that I would share it.

Doesn't it suck when people just disappear from the face of the internet

Hello RMN! A few days ago, I looked over an RPG Maker game called Lost Legecy, An Animania Story. That game was really fun despite all the issues it had and I was really excited for the sequel. But here we are, 5 years or so after the last post I could find from the creater, and know game. This makes me sad for a number of reasons. One thing, that was a really good game and while it need a lot of polishing, I still had fun with the game. Another reason this makes me sad is because to my knowledge, the creator seems to have disappeared of the face of the earth, as well as all the links to the inspiration of the game being down. Its kind of creepy in a way. Has anything like this happened to a creator that you guys love?

How do people feel about RPGs with no consumable items?

Hello! I play Touhou fangames and one thing that I've notice is that it seems
like almost all of them have no consumable items. No potions, no ethers, and no
revive items. I've grown fairly use to this by now. I've notice that when I'm practicing with RPG maker VX Ace is that I also neglect to include them. Most Touhou fangames are hard, so its no surprise that they don't have them, but how would you feel if more games didn't have these items?

Did something happen to

For the past few months or so, the site has been down. I checked back a few minutes ago, and saw a completely different site in its place. Did something happen over there?

An RPG Maker equivelent to Hyperdimension Neptunia

This is something that I've though about in passing many time before. But recently, I've been gathering story ideas and game making ideas, as well as working on my skills, so the question popped into my mind again. Has anyone done such a project? For those of you un familiar with HDN, the series is based off of the console war and all the characters are based off of the various consoles. I could see a game based off of this idea being made. Like VX Ace being the main character and using all the other makers as party members. What does everyone else think of this.

What makes a video game series?

This is something that I have been thinking of for a while. I look at video game series like Resident Evil and Dead Space and notice that people seem to be angry at the fact that those game have lost their roots. Is a video game series forever locked to certain genres?

[RMVX ACE]RTP style umbrella sprite

I've been looking around the internet, but I'm unable to find an RTP style umbrella/parasol. I have a character who always has hers open and it would look really weird if she didn't have an umbrella with her sprite. While I would be fine with a normal umbrella/parasol, it would be really cool if the umbrella was like a
Karakasa obake's umbrella. If you have no idea what a Karakasa obake is, I'll tell you about it or link a picture.

Why continue a series?

I've been thinking about this for quite some time now, but why continue a series. I don't really know how to sum up the question, so let me explain. I've notice that a lot of video game sequels( or sequels in any media) have little to do with the previous game's characters. A lot of the time, the story was finished in the first game. So why make a sequel? For some games, the story isn't the reason you make a sequel/series. Some games, such as the elder scrolls series and fallout series, aren't about the story. They are about exploring a new world with complete freedom. So why make a sequel to a game that is story driven? I'm not saying that I don't like sequels, but I really curios as to why they do such a thing.

Using RPG Maker, how realistice would it be to do everything non programming related

One of the coolest things about the Touhou series is that most of the work is done by one man. Since RPG Maker handles all the hardcore programming, how realistic would it be to think that one person could handle art, music, and other such graphics. I know an RPG requires more resources than a bullet hell, but I'm just curious.

Visual novels for people who are terrible at puzzles

Hello RMN. I'm a fan of a video game's story and characters above all else in a game. So its no surprise that I often consider looking at the point and click adventure games. The problem is that I'm HORRIBLE at puzzles. I don't really want to get into why but I'm curious, are there any adventure games with less of a puzzle focus and more of a story and character focus?