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Do i have Map making Skills?

I must say that those are excellent maps.

How do I upload stuff to this site?

System: RM2K3

Alrighty, I'm trying to get my game up here finally and get a demo or something but uhhh... can someone tell me how to upload screenshots/downloads for my game?

General question on "Skills"

I've found something!

Alright, I was experimenting with my spells, with the intelligence influence, and the attributes and such...

Okay, I set the "Fire" attribute to
A: 600%
B: 300%
C: 150%
D: 0%
E: -285%

I then went to my skill menu and created three spells:

Fire

Int. Influence: 10
Base effect: 50
Variance: 2

Fire 2/Fira

Int. Influence: 10
Base effect: 325
Variance: 3

Fire 3/Firaga

Int. Influence: 10
Base effect: 1020
Variance: 4

I then tested my hero at level 30 with all three spells.
Fire got 0 on a monster with 999 intelligence and 10 defense.
Fire got 127 on a monster with 10 intelligence and 999 defense.
Fire 2 got 318 on the 999 int. monster and 400 some on the 10 int. monster.
I'll skip the Fire 3 part for the fact that this reply is too long already.

I then raised Vincent's level to 99, making his int. skyrocket.
Fire got 93 on the 999 int. monster and 257 on the monster with 10 int.

Yes, I will probably modify the Fire 2 & 3 base effect to make their differences greater, but I think my problem is solved now...

But if any of you find something odd with my testing/method, tell me so that I don't screw up and disappoint myself.

General question on "Skills"

Okay, this one is really bugging me.

I've got a lot of magic spells in my game: Fire, Ice, Aero, Quake, Water, Bolt, Bio, etc. And I've been trying and trying to test and see how to change the damage effect of each spell as my characters level up, but nothing seems satisfying.

For example, my main character learns the fire spell eventually.

Fire has an effect rating of 185, attack influence of 0, int. influence of 4, and a variance of 2.

so, I tested the battle and he got 100 damage on an enemy with 5 intelligence and 5 defense. Seemed fair enough.

But then I raised Vincent's test level to 99, which made his intelligence skyrocket. But when I cast fire, it was 109! How can I make it so that intelligence influences how much each spell gets, how well the monster defends against magic in general, and how do I make each spell's effect increase slightly on every level up?

Yes, this was a long one, but I think this can help newbies like me in the long run.

How do you earn AP?

mysersguy and divinelight, that method wouldn't work because I was talking about random encounters, and as far as I know, there's no "Victory" battle event condition. Just wanted to clear that up.

?question!

Dang... that's gay.

You know what's worse!

(I just wanna throw this out there)

is that "row" is a default, uncontrollable battle command. As far as I know, at least. It's so random and unneccessary...

O well.
I will have to manage.

?question!

Hey guys. Mantlecore again.

I'm making a game in RM2K3. I was designing some weapons today and decided to have one of my characters use boomerangs/thrown weapons. So I marked his weapon to be "long ranged", etc. etc.
The only problem I'm having is not having the weapon do the same damage from the back row and have double the defense from the back row.

For example...

Thelix attacks Cait Sith from the front row three times and gets 14, 16, and 13.
Cait Sith attacks Thelix and gets 20 damage.

But then Thelix rows to the back.

Thelix attacks Cait Sith from the BACK row three times and gets 15, 17, and 12.
Cait Sith attacks Thelix and gets 19 damage.

Is there any way to fix this? Or is it just the way the system is?

One quick question

...
Brewmeister, if you are working on it or not, please let me know, and I'm sorry if I wasted your time or if I sound impatient.

This one is killing me...

How do I reinstall my soundcard's drivers?

This one is killing me...

Alright. This one is pretty straightforward and I'm looking for any kinds of replies...

About five months ago I got RPG Maker 2003, and I started my project and downloaded all sorts of midis from classic RPGs like Chrono Cross and Final Fantasy X. The midis sounded fine and my computer was running smoothly.
But then, my computer crashed. I had to copy, resave, and reinstall RPG Maker 2003. My project was saved, thankfully, but all of my midi files sounded funny. All of the sounds in them, like piano and such, were all dischorded and odd sounding. Some were still okay, but I was frustrated that all of my Midi files were sounding strange, even if I downloaded them. THEN it got worse! Now, all of my Midi files are not even playing anything. It's playing, but no noise.

If ANYONE has had/solved/heard of this midi issue I'm having, will someone please help me!

Much thanks from mantlecore77
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