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Cosplay Crisis

Sometimes all you need to find the weirdest and most persistent of bugs is to play the game through with a fresh perspective.

Anyways, I just updated the list to clarify that technically the two move event locks are technically hardlocks as they can't be escaped without editing the game files, and I can confirm that the Mt. Fuji Cave passability issue was fixed on my end by setting the terrain tag of the cracked ice tile to 0. Many of these things just seem to be oversights from updated scripts/maps/music and are easily fixable, though I vaguely seem to remember being able to walk into the reactor void on that map back in v2.1 or v2.2 so maybe that one's just one that was never caught?

Anyways, I'll keep an eye out to see if I can spot any more than that. Keep up the good work!

EDIT - Aaaaand I found one!

9. This one's just a funny little sequence break more than anything. If you know how to get the secret character, you can actually get him as soon as you get the Ragnarok. You can even do this despite Levi being 'unavailable' at this stage, which will force Levi into your party, meaning you can have Levi in your party during the Volcanic Tunnels segment. (I don't think this affects anything other than immersion, but it's pretty funny.)
10. The hidden candy shop in Glaciera does not actually seem to work, the shopkeep says nothing and there is no shop window.
11. The dialogue for the Glaciera sidequest says there are 20 enemies to find, when there only appear to be 10.
12. The warpers on the left side of the map in Oak which has the entrance to the hideout are all broken, placing the player 2 tiles above where they should be, which is inside a wall and a softlock.

Cosplay Crisis

Love to see the anniversary edition! I've been putting off finishing this game myself for a while now and now have an excuse to do so, but thought I'd bring a few early-game bugs to your attention here real quick, all within the first hour or so in the game:

1. A couple passability issues in Acaridae and the Omniax Reactor. You can run through some parts of the building to the right of the fountain in Acaridae, and run into the void on the map just before the one where Warren waits for you to plant the bomb (though it doesn't seem like either of these can let you get to areas you shouldn't be, the void in the Omniax reactor stops you at the pipe anyways)
2. After the Omniax reactor mission, when playing as only Kumo, if you run into an enemy and that enemy tries to attack, it can cause the game to crash. Seems to be a script issue of some kind, and it's easy to get around by either beating the enemies before they can attack or avoiding them altogether.
3. During the plane sequence when you're playing as Levi, on the map where the elevator is just before the cargo area, if you walk on the right side of the aisle an enemy will pop out to attack you. If you were dashing when you encountered the enemy, the game crashes at the end of the fight as it looks for a "levi_dash" face icon for the rewards screen, which doesn't exist. Easily worked around by manually walking through this area until you fight the enemy, or by avoiding it all together by sticking to the left side of the aisle, but it can be annoying as you have to go through the (relatively short) pre-flight cutscene again when it crashes, and there's no save point on the plane until after the point where this enemy is encountered.
EDIT - All below this point were discovered later, and I'm editing so as to not leave a bunch of double posts.
4: One more at the scene right after arriving at Carnivale. The game crashed looking for a music file, "ff87" or something like that, that did not exist when going through the middle event, but when going through the right one the scene worked just fine. Might have something to do with the fact that I have my game set to FF8 music? Not exactly sure what happened there, but since you have to backtrack after the previous boss fight to save before this scene and can only save directly after otherwise, this ended up being pretty annoying.
5: At the Ghost Circle in Carnivale, there are 2 softlocks. One is at the door to the building, where leaving the building leaves you stuck at the door. The second is at the staircase at the top right, where leaving the room leaves you stuck in the stairs. I think these are both just cases of teleporters leading to the wrong place, can't find a workaround, and unfortunately this leaves both the FF8 print shop and the materia/equipment shop there inaccessible.
EDIT 2 - As of this point I experienced an inescapable hardlock that required me to decrypt the game in order to continue. Because of this I can confirm that the 2 softlocks above were because of misplaced warpers, and the crash at the start of Carnivale is because the middle and left event use the wrong music. Sorry, dev!
6. After Carnivale, when Levi and Kumo enter the hotel room, there is a hardlock that cannot be avoided. Going into the files and deleting the "Wait for Move's Completion" from the event that causes it fixed it, so there may just be something wrong with the move route there that causes it to hang.
7. At Mt. Fuji - Cave, the cracked ice is impassible terrain, which also includes the bottom of the stairs. This is due to the cracked ice having a terrain tag of 4, which I imagine is used elsewhere to determine impassible tiles. Also, it's possible to both clip out of bounds and get softlocked while jumping up or down the mountain, probably due to how the jumping events work and the fact that some of them land you on other jumping events.
8. Hardlock similar to the one after Carnivale happens in the second cutscene in the airship's cockpit (when the full party has boarded the airship, and you're about to gain access to it.) This is due to an event being in Levi's path during one of the moves that isn't properly set to "Through" for this event.

Bugs aside, loving the game and the new touches so far, good work!

Adneos

author=Darken
finish this plz

Adneos

I must say that I'm a HUGE fan of pixelated retro-style games. Subscribing.

Aurora Wing

This is an awesome game. Can't really say much, since everyone except Nash and Petra got slaughtered in Battle 4, and Sarah died easily in battle 5, so I haven't really gotten far. But, yeah. It's still and awesome game, I'm very impressed with it.

Hero: Chronicles Of Rose

I can't seem to start a new game... AND there are 15 pre-made save files. Any explanation?
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