MASTEROFMAYHEM'S PROFILE

masterofmayhem
I can defiantly see where you’re coming from
2610
Waring, content from this user my contain copious amounts of sarcasm. User should probably not be taken too seriously.
Journey's End: Alex vs E...
Climb the tower. Kill the bad guy. Save the world.

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Release something?

I'd say do it. Having a open-ended, exploration-thon sounds like a nice change of pace. You can allwayes add in the epic story later, and besides you might as well put those 400+ to some use rather than having the project languish on you computer.

Imitation is the sincerest form of flattery...buuut...

"Pitchforks, come get your pitchforks. You can't be a lynch mob without pitchforks."

350th download!

Hopefully I might have something done by then :)

350th download!

haha, yeah what has it been 2-3 years now??? I know I actually have to get stuff done. But I will never ever give up on this no matter how long it takes.

Progress Report - 8/29/14

Wait we have a freaking Pyramid pokemon!? Why was I not informed about this!?

RMN World Wiki!

Holy crap, I love it. This is both awesome and somehow adorable. Nice work to who-ever put this together.

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Today... when?

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With that explanation I can see why you used the wall, but it’s annoying if only because you have to deal with it every time you play the game.

I only said the castle was awkward because you had to make room for all the areas but since you insist on giving the designers there own rooms I suppose it’s not that bad. I can respect trying to do something different.

Also you don’t have to put every 1 star level at the start just a two rooms or so of
1 and 2’s so players can get the feel, then you can go nut. Then again I could just be rambling and probably shouldn’t be taken too seriously.

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Ok, time to switch to reviewer mode. I’ll be blunt Isrieri, I don’t like the way you set this out one bit.

Let’s start with the outside. First off why is that wall there!? When I came across that large wall I thought that castle you start out near was the one you enter or maybe complete the tutorial level first or something. But no you just jump over the wall, but since the wall is so tall this is actually harder than it sounds. That wall serves no purpose at all! Get rid of it!!!

Second, the Tutorial level. Now I might be mistaken but I thought the Tutorial was supposed to be the easiest level in the game so people can get used to everything. Not the case here not by a long shot. Hell you even say its 2/5 difficulty level. That shouldn’t be that way. Tone it down mate.

Now for the actual castle: Now why I like the concept of everything I think the layout is terrible. It’s big and unnecessarily labyrinthian. And I know why it’s because you sorted out all the levels by who made them, and I can’t fathom why you did that. People should be credited for their work, but can’t you just put their names with the name of the level?

I think the main problem with this is that the difficulty is all over the damn place, and you can’t tell just by looking at someone’s name how many levels they have or how hard they’ll be when you first enter.

Then you’ve got the whole “every level is open at the start thing” and I can see why you did this and I honestly don’t mind it. But I can see why people are complaining that there fells like there’s sense of accomplishment, because honestly there’s no reason to go through any of these levels other than my own amusement. And that can get board fast. Plus there’s nothing stoping someone from going straight to “disk 2 Final dungeon” beating it and completing the game there and then. And if the game doesn’t finish after beating the hardest castle level ever than what was the point!?

How about this as an alternative; there are 30 levels right? Well that’s 5 areas with 6 levels each. And you can order the areas into ascending difficulty. With the first area, one near the entrance, having six of the easiest levels and so on with a mysterious 6th area containing the final level. And if you want to remove the lack of accomplishment, have the 6th area looked by some supernatural force until you complete enough levels. That shouldn’t have to complete every level just most of them. Note, none of the other areas are looked just the final one, so people can still play the levels in any way that want. And once they reach 6th and beat Disk 2 Final Dungeon Mario escapes the Castle of Solitude and the game ends, and then that can go back and play any of the other levels they feel like.

IMHO

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author=Ratty524
Just "finished" it, I skipped Master of Mayhem's King Kooper's Kult Classic because I found the boss to be impossible. I was glad to see that I eventually found some extra lives here and there throughout the castle, but I still think you need to put some early.

You’re kidding right!? I had some trouble with him but I figured if I could beat him most other people could. What went wrong?

I’ll have to comment on the hub when I get a chance to download the game.
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