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Oneshot
A puzzle/adventure game with unusual capabilities

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Oneshot

2014 Misaos - The RESULTATIONS

2k3 still has the color limitations, platform restrictions, etc. The single biggest issue is Unicode/internationalization, even for Western games. No matter how much work you put in, there are effects that simply aren't possible to achieve with the engine. And in almost all circumstances it's easier for the player to run RPG Maker XP+ games than it is 2k and 2k3 games. Anyway, I've made my point by now, so I'll stop harping on about it.

Oneshot

Nah, Sycreala is same person who PM'd me. I was just slow at getting back to them, but we're working on it now.

2014 Misaos - The RESULTATIONS

author=Deacon Batista
RM XP? A nearly 10 year old program?


This engine is very much relevant, especially when compared to its predecessors, despite its various shortcomings. And I admit, it seems almost like RPG Maker XP was deliberately designed to be obsoleted by the future releases of VX and VX Ace, but due to Ruby's robustness, the solid RGSS API, and the mkxp project (the primary reason for choosing XP over the later versions, although Ancurio has been making excellent progress for compatibility with RGSS2 and 3), it remains useful today. Although you'll need to invest a bit more work into it, the results can rival the later engines.

Oneshot

author=PepsiOtaku
@Picoffee: I'm guessing something like Norton Anti-virus/spyware/etc is installed, and it removed the game exe as soon as you tried to launch it. I've seen that before on pcs. Disable it completely (because it's a garbage program anyway) or add an exception for the game (which can be a pain in the ass). If that's not the case, disregard!

I've had Norton delete programs as I compiled them when I was testing some other projects on Windows. I'm pretty sure this is the cause.

2014 Misaos - The RESULTATIONS

I really wouldn't recommend anyone use 2k3 over one of the newer engines. No Unicode/localization support, no cross-platform interoperability, very limited and inextensible, etc. The only reason Oneshot was done in 2k3 was to try to stretch these limits. But if you're making something beyond what was almost literally a tech demo turned into a game, there's really little reason not to use the newer engines. It might be inconvenient to prepare your assets for the higher resolution, but it's worth the payoff.

Maybe it's because I'm a programmmer, but using XP for the commercial Oneshot release so far has been a much better experience than trying to use 2k3 in almost any way (except that I've had to recode some missing features, but VX and VX Ace seem to offer those).

Sorry if I sound like a shill.

2014 Misaos - The RESULTATIONS

author=Liberty
- Have a podcast talking about the games by people who played the games. (I'd be down for that~)

This is a pretty neat idea.

Oneshot

author=TheJudge
hey Mathew. Any news on a newer release of this game being made? I remember seeing a small tumblr post about it but that was it.

It's in the works. We can't say for sure when it'll be ready or what it'll include just yet, but we're planning to get it done by May. Congrats on your awards, by the way!

2014 Misaos - The RESULTATIONS

Wow, I'm honored that we were able to win GotY alone O: Thanks to everyone who voted for your support!

Oneshot

author=Corfaisus
Also, Jesus, mathew, you could at least give credit to Nightmargin for doing your art and music for you by making him an official co-developer of your game. Give him some of that makerscore love; he could use it.


I didn't realize this was a feature of this website, thank you for telling me.

Also, thank you for revising your post to specifically mention what you disliked about the game. The large open area in the barrens is our least favorite part of the game, too. It's unfortunate that you didn't like the game, but we cannot change your personal preferences.
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