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Pokémon RMN Version

I have to say I like Ratty's better. It's a lot closer to how I visualized what the Pokemon would look like from its concept art.

Pokémon RMN Version

Wow, I'm sorry to hear that. I don't think it'll be much trouble if you can't make the map, but it sucks that you lost your work and such. Hope you'll feel better about what happened, or that you somehow get your stuff back.

Pokémon RMN Version

So Antipode kinda beats Atardis, Atardis beats Carvora, and Carvora beats Antipode. We have achieved equilibrium in the celestial realm.

Pokémon RMN Version

Carvora is Bug and Rock, which makes him neutral to both Ice- and Fire-type moves.

Pokémon RMN Version

Choice Band Tornment - "lol what are fairies"

Tornment @ Choice Band
Ability: Iron Fist
252 HP, 252 Atk, 4 Spe
Adamant Nature
-Bullet Punch
-Meteor Mash
-Shadow Punch
-Pursuit / Shadow Sneak / Some other move

Ratty's comment about Fairy-types being dominant in the RMN metagame pretty much reflected my initial observations of our Pokemon, which is a huge reason I so eagerly wanted something to get Bullet Punch (which went unused). After a long search, Bullet Punch found its home on Tornment, where a STAB bonus followed up with an Iron Fist boost goes a long way in making Tornment's Bullet Punch the most powerful priority move in the RMNmon universe.
The hide box below is a testament to how powerful Tornment's Bullet Punch is...

252+ Atk Choice Band Iron Fist Tornment Bullet Punch vs. 0 HP / 0 Def Heaven: 372-440 (154.3 - 182.5%) -- guaranteed OHKO
252+ Atk Choice Band Iron Fist Tornment Bullet Punch vs. 252 HP / 252 Def+ Heaven: 234-276 (76.9 - 90.7%) -- guaranteed 2HKO

252+ Atk Choice Band Iron Fist Tornment Bullet Punch vs. 0 HP / 0 Def Darspirita: 272-324 (90.3 - 107.6%) -- 43.8% chance to OHKO (guaranteed OHKO after Stealth Rock assuming Darspirita has no leftovers, 81.3% chance after SR if she does)

252+ Atk Choice Band Iron Fist Tornment Bullet Punch vs. 0 HP / 4 Def Marubim (Dragon Dance): 198-234 (60.5 - 71.5%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Choice Band Iron Fist Tornment Bullet Punch vs. 0 HP / 4 Def Muspyg: 744-876 (285 - 335.6%) -- guaranteed OHKO
252+ Atk Choice Band Iron Fist Tornment Bullet Punch vs. 252 HP / 252+ Def Muspyg: 468-552 (144.4 - 170.3%) -- guaranteed OHKO

Both Meteor Mash and Shadow Punch also get Iron Fist boosts, granting Tornment two reliable STAB moves that deal tremendous damage to anything that isn't tanky enough or resistant. Meteor Mash also gets an honorable mention for its chance to raise Attack by 1 stage.
Finally, as I alluded to, Tornment's last move is mostly a matter of preference. Shadow Sneak can't really OHKO important things from full health like Bullet Punch can, but it can reliably 2HKO Ghost-weak foes or execute Steel-resistant threats at low health. Pursuit is also a fine option, heavily damaging fleeing targets.

Tornment is weak to Pokemon who resist his STABs and can hit back before he can score the KO. Anyone who can live a Bullet Punch and in turn exploit his Fire-, Ground-, Ghost-, and Dark-type weaknesses is fair game for taking on this dangerous spectre. Ironically, a Tornment switching in on another Tornment's predicted Steel-type move is probably one of the most effective ways of handling it.
Tornment is also super weak to Burn, as any physical attacker is. Burn prevents Tornment from nailing those critical OHKOs with Bullet Punch, and it instead has to rely on its average Speed stat and Meteor Mash to threaten Steel-weak Pokémon in a meaningful way. Since this Tornment runs a Choice Band, the residual damage from Burn also adds up much quicker than on other sets.


Swords Dance Tornment - "Ghost Buster Ghost"

Tornment @ Leftovers
Ability: Iron Fist
252 HP, 252 Atk, 4 Spe
Adamant Nature
-Swords Dance
-Bullet Punch
-Shadow Punch / Meteor Mash
-Shadow Sneak / Meteor Mash

Tornment can also run a Swords Dance set. Foes switching out in fear of a Bullet Punch OHKO give Tornment the chance to set up with SD, at which point his power eclipses that of the Choice Band set with the added freedom of being able to switch moves.
Shadow Punch is preferred over Meteor Mash on this set since Bullet Punch deals handily with most Fairies at +2 and Ghost is less resisted. If desired, however, Meteor Mash can also replace Shadow Sneak, though at +2 Shadow Sneak can OHKO more things with priority, so it depends on what you think you need.

The weaknesses of the Swords Dance set are mostly the same as those of the Choice Band one, though there are some differences. For one, +2 Bullet Punch OHKOs a few things that would otherwise be 2HKOs on the Banded set. Swords Dance also offers a way out of the Burn deficiency if the situation is desperate, though this can't be called reliable by any means.
Also, this Tornment does require a turn of set up. While in some cases this is a non-issue due to the effectiveness of bluffing the Choice Band set, other more equal match ups might find Tornment wanting that initial power of the Choice Band over +2 later on.

Pokémon RMN Version

author=Trass
Wild Battle Theme
As I listen to it, I start liking it more and more, which is good since this is a theme the player is going to hear a lot throughout the game. It's not loud and intrusive like some RPG battle themes can be, it's not repetitive and annoying to where I think I'm just listening to the same tune over and over, and it flows very well. It's also reminiscent of the old Pokemon themes to still feel like a Pokemon game, but it's different enough to have its own unique taste.

In other words, I like it. Good job! :)

Pokémon RMN Version

This is just a wild thought on my part, and might not be shared with the rest of the community, but since this is RPG Maker .net, what if our Pokemon game had a more SNES or fantasy musical theme to it? That might be cool.

Pokémon RMN Version

author=jin69
Ratty i don't know if its me, but the tiles for The Ultimate Warp Zone look a bit off. Every time I click one of the tiles, another piece of a different tile gets selected. Is this normal? What I mean is some tiles share a piece of another tile, as if they don't have there own tile box.
It sounds like ypur editor doesn't think the tileset is formatted correctly, as in it's not split into even 32x32 chunks. Are you using RPG Maker XP to make the map? If not that might be what's wrong.

Otherwise, it could be something wrong with how the file was downloaded, or something wrong with the actual file itself.

Pokémon RMN Version

Generally being on the box cover of a Pokémon game is what makes a "mascot Pokémon", since there otherwise is no real distinction. Sometimes a Pokémon can also be considered a "mascot" if that Pokémon by itself generates a lot of hype, because then whenever someone thinks of a game that particular Pokémon will come to mind.

Pokémon RMN Version

I think it should be Tomamer
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