MEAKA'S PROFILE

Hi I make things... sometimes.
Living Playground: The W...
A game about friendship, kindness, cruelty, and geese.

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What Videogames Are You Playing Right Now?

Alternating between Deadly Premonition and Untitled Goose Game. I will both destroy a small town and crash my Switch driving around one, I guess.

Post some old shit

10-year-old meaka aspires to be Arteest (2000/2001, probably)


Meanwhile, I screencapped this for the "in the future" message but it accidentally wound up being a very good late 2000s time capsule for me...

What are your favorite and least favorite parts of gam mak?

Visual assets are my bread and butter. Delicious. I also really like playing with sound design and I have a love-hate relationship with mapping. Eventing can be fun, except... when it's not.

My least favorite part is beta testing because I'm impatient and also I feel obligated to apologize for every tiny bug my testers run into, even though the point is that they test to fish out those bugs.

Goaling It 2019

Game-related:
-Do... something. I just finished my 4 year long game make adventure and I'm enjoying Not Working but I would like to... make a new game at some point, too.
-Get used to RMVX Ace
-Try to be less of a shy weenie in terms of interacting with The Community

Personal:
-Move...out..........
-Continue throwing job applications into the unloving void, maybe have one stick somewhere!!!
-Animate more

Aiming small-ish because I know who I am as a person.

WHY DOES ANIMATING SPRITES HAVE TO BE SO FRUSTRATING!!!

Along with StormCrow's rad words of wisdom and motivation, using a program like GraphicsGale can be helpful since it offers onion skinning and the ability to test the animation in the window!

Or you can be me and cheat by animating the attack in Flash, exporting as a PNG sequence, then making the pixels in your program of choice.

Making game overs engaging

A few of the non-standard Kirby games do some things I like. You can't actually die Epic Yarn, but getting hit or in a position that would kill you in a normal game (spikes, lava, etc) makes you lose a ton of the collectable gems, which is what determines the medal you get in the level. So if you're not gunning for gold medals, it's not that big of a deal, but if you are, it's a huge pain and you may as well just start the level over. I will never get a gold against Meta Knight. Never.

Rainbow Curse actually stops and asks you if you want to advance to the next stage if you die enough times. Depending on the type of player you are, I guess you could interpret that as either a kind gesture or a slap in the face!

What do you like or dislike about RM Horror games?

RM horror appealed to me in that I've always liked scary and macabre things. So while Little Girl in a Spooky Mansion might be tired at this point, I'll still take it over Young Swordsman is The Chosen One just because I'm shallow and would like something that might have at least one ghost that isn't a generic enemy to farm gold from. ...Perhaps I never grew out of my 12-year-old mallgoth phase.

Like most people, jumpscares and chase scenes don't really do much for me. I'll definitely be started the first time a jumpscare happens, but never after that. Chase scenes seem like they would be okay in moderation and in certain situations, but if your chase is super dark and added unnecessary difficulty (winding path, falling floor with the chaser right behind you, etc), there's a 90% chance I'll ragequit h-hahaaaa. Especially if there's multiple chases. If the progression is always "solve a puzzle -> HERE COMES THE MONSTER!!! RUN RUN RUN!!!," I don't think anyone will be scared by the third time it happens, and anything after that would be just annoying.

Also the notion that bloodsplatter and excessive darkness make games automatically scary is something I could do without. Please, be kind and don't make me up my already intense monitor brightness just so I can figure out where the wall I keep walking into is...

As for things I like, I prefer paranormal and surreal horror rather than "oh no there's a murderer somewhere. maybe." Even if the game gives you no option to fight back, the knowledge that the main threat is just a human being isn't scary to me. ("But Meaka, the cruelest monster of all is Man!!!!" ok Kevin I'm glad you like Philosophy 101) I mean yes the human being can stab your main character and you die, but then they're dead and that's it. With paranormal or cosmic horror or what have you, there's the implication that death itself won't even release you from whatever the main antagonistic force is. That's much more spooky than a dude with a knife.

I'm better at naming games that did things I like. OFF did a lot of Good Things, in terms of establishing a bizarre world, introducing the player to colorful and weird Zones then taking you back post-Purification and it's just... white silence with spooky French whispering, art direction in general, and essentially everything about the role of The Batter. Ib was very good at being eerie yet charming and had very nice character interactions that made you empathize and care about them. Das Heim is very good at building tension and an oppressive atmosphere based on the fact your character is doing something "forbidden." ... So I guess making me care about the characters and making the world and situation believably dangerous is something important to horror for me!

[RMXP] Side scroller??

There may be an easier way to do it, but what I've found works for me is setting a blank area in the tileset as impassible, then in either layer 2 or 3 of the map editor, laying that across the map so the character will move left and right but won't walk up and down.

Essentially, you wanna set your character on a rail! This is a quick visual representation with the impassible "bumper" tiles being the red lines. You can get fancier with it if need be.
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