MEAKA'S PROFILE

Hi I make things... sometimes.
Living Playground: The W...
A game about friendship, kindness, cruelty, and geese.

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Whiskers

The absolute madlad, he actually did it. Bless you, Frogge.

Lone Star

Pour one out for Elmer........ I'm sad to see it go, Hog, but I look forward to the other stuff you are gonna make!

Do Us Part

author=daenius
A very cool and short game. Minimum use of the brain through the difference puzzles resolution and with an unique spooky atmosphere. Altough It has been made in only in month -or less- and Its also clearly visible, that's not a bad thing. Totally different. Maybe It needs a more deep explanation into some parts of the story but It works ok most of the time.

The best part would be the art in game and some "personal" items like the cat.

Played in 1 hour. 6/10


That's a very kind review for such a short jam game, thank you so much! I'll keep these things in mind (especially elaboration on the story) if I ever decide to retouch the game and for future projects moving forward.

Forest Adventure!

The updated demo is fun! You expanded a whole lot of the game in such a short amount of time, I'm impressed. You do a good job of building up tension and making the player want to know what's going on.

Some (spoilery?) notes I have:



The message pops up when Felix walks near the cat, but since there's nothing that pushes him back (like a "player move one step back" move command), you can actually just straight up walk up to the cat.


The scene with Felix first in the door is very dark. I know it's to make the glowing arrows stand out more, but I'd lighten it just a tiny bit because when he turns around, I couldn't see anything on screen! I had a slightly similar problem in the part of the cave with the monster chase, but that was more that I didn't even know there was a path beyond the coffin since it was too dark to see.

Speaking of chases, the idea of the cat chase is really unique and I like it a lot, turning such an innocent(???) creature into a Game Over Machine because of the character's allergies! Though when you walk back into the first map of the Crystal area (where Felix gets the phone call) after going into one of rooms on either side, there's almost no time between you arriving to the map and the cat teleporting behind you, so if you're not immediately holding the arrow in the other way and the shift button, you're toast. The other maps do have a few seconds' grace period, though, so they're fine.

I also just really want to say I love the visual atmosphere you create with the camera! Things like the map zooming out further and further as Felix walked down the hallway, the zooms, and even the default shaking was all really well done and I liked it a lot! Also I love the little "after demo" bit, it's a nice, clever little twist!

Do Us Part

author=Miryafa
Good visuals in this game! Wish there was more to the story though. Specifically with the nuns. That jumpscare was perfect.

On another note, you're welcome I guess? =P
https://i.postimg.cc/7hHK6YhF/thankyou-do-us-part.png


Thank you for this and the note about the combo lock!!! I'll keep these sort of things in mind for future games.

MOMOKA (IGMC 2018)

I finally had some downtime and could play this...! For being your first game and made under the confines of a contest schedule, it's pretty solid! I did notice a few minor errors (typos and the ability to walk on the blood splatter on the walls near the... uh... Squishy Room.)

Other stuff & my silly comments(both of which may be spoilers):

*When you're first in the basement and you get the key from the hole, you can go back to the skeleton and pick up the bone again. It will stay on your menu the rest of the game.

*Speaking of, I wonder how difficult it would be to change Momoka's facesprite on the menu post leg removal. Granted that section is pretty short and you get Original Flavor Momoka(?) back but it does seem a bit weird to have this girl clearly suffering and then you go to save and she's giving you a big smile on the menu.

*Not particularly a flaw of the game but just a personal thing: There's no sense of urgency to get Momoka up the stairs after the Squishy Room takes the wheelchair. She says she needs to get to the top and there's dramatic music and the screen flashes, but there's no real sense of danger since there's no consequence to not immediately doing so. I crawled around the whole basement to see if it'd give me a special game over and nothing happened. Not that putting a timer would make it "scary," exactly, but something that would add stakes to not having her get to the stairs would make the moment feel more tense.

*I think Frogge pointed this out on the IGMC page, but when you interact with a pod to break it, you can walk away and still mash the z button. It makes the battle really easy.

*I don't mind the wordcount but the prose sometimes feels repetitive. There's a line along the lines of "Neck movements sent pain through Momoka's neck," for instance. Though admittedly I'm not a big fan of Corpse Party-style "fade to black and describe gory and potentially disgusting/unsanitary things" in the first place so who am I to say how you should write!!!!!!!! I do kind of hope the full version would include a few more visuals.

ALL IN ALL I know some of these are nitpicky, especially considering the conditions of the game contest, but I think you've got a good start here that could become something really neat if given time & development! I wish you the best of luck and I'm excited to see where you take the full version.

Do Us Part

author=Narita_Suzushii
I already downloaded the game, installed the font and RTP. But the font still didn't appeared.


I saw someone else mention... somewhere, that perhaps the text isn't showing up because of the locale! If your PC's language isn't set to English, I think the font doesn't load properly...! This will definitely teach me to choose my fonts more carefully.

If you don't want to change your PC's language settings for one (1) game (which is understandable!!!), there's a program called AppLocale that you can use to circumvent that issue.

Do Us Part

author=neragola
Hi ! I really really loved this mini game. It is so cute and twisty, and the cat character is so awesome. I wanted to ask,
is anything unlocked depending on how many times the cat is fed?


Thank you so much!

The cat just counts how many times you fed it, it doesn't impact the game in any way.

Do Us Part

author=TheCrimsonValley
Is there a possibility to get a hint for the desk code?
Running circles in my head here XD


It may have been less obvious than I intended! Hint:
The stack of books next to the desk mentions addition.

There are a few books in the library that have numbers in the title.

Add those numbers up and it's the code!
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