METAL_KITTY'S PROFILE

I like writing and drawing. I enjoy creating games with a story.
I am currently working on a game called "Angel's Tears".

Sorry if I make any grammatical mistakes, English isn't my native language and I am still in school :)
Saviour: Angel's Tears
When Angel is diagnosed with a serious brain tumor, it is your task to collect as many reminders of you two together to temporary stop her memories from fading.

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Pointless Actions

Aye there friend, I've wandered for like 40 minutes now and this is what I found!

The words that the waitresses in the bakery say are cut off:
"Aren't we cu-(te)"

My awesome French skills kicked in.
"shop de los oddities" is supposed to be "shop de les oddities", and that would be correctly written as "shop des oddities".
Of course this only matters if you are a nitwit like I am. Oh, and if you meant it to be Spanish, just ignore what I said.

That's it for now.. I guess.

(Btw, you got me with "baking 5 bread". I felt like greedy old Scrooge when it all got burnt.)

(Script Request) Combining actor with variable / Switch party members

Ah, thank you :D We meet again!
It helped a lot, thank you :D It looks complicated, but I'm sure I can use it!

Topic can be closed now :3

author=karins_soulkeeper
I did this in my game, somehow. Wait, I'll have screens up in a while...

Anyways, I had two characters whose positions will exchange when you press a button. Like who's in front will exchange with the one behind him/her (you know what I'm talking about, right?).

I used Add/Remove Party Member to change their positions, and bound the 'Position Change' to a self-switch-based conditional branch. So you bind the Actors to switches, or in your case variables.

e1> From what I understand, you only have to place the conditional branch beneath each respective choice. Then have a variable get the Actor ID of each member, and decide what the text in the choices will be.

Don't fret, I'll have screens soon enough :D

e2> Here you go!
In my example, you can only have three out of four actors in your party at a time.
These actors are: 1-Eric, 2-Natalie, 3-Terence, and 4-Ernest.


/P{n} displays the name of party member 'n'
With this, the names on the choices will change depending on who's on your party currently.

The variable checks the actor ID of member1/member2/member3, and is used to retrieve info on who is removed from the party.

The pattern is then repeated for the other choices.
If anything's unclear, ask away!

This is Page One of the event that handles the party-switching function.

e3> Aaaaand here's the 'Add Actor' portion. It only looks complicated, but it's actually quite simple.

So basically: It just checks who isn't already in the party, and wasn't recently removed, and adds the said actor.

Since there are only four Actors, it can be easily determined by process of elimination. So at the start, I use variables to detect who are the current members of the party. The ID of the removed Actor was retrieved in Page 1 (see previous screenshot). Using these info, I nest multiple conditional branches to single out one out of the four actors, and then add that actor to the party.

Here, I'll assume that the removed Actor is Actor 1 (Eric). With that as a start, I check the Actor ID's of the remaining Actors (Possibly: Actor 2, Actor 3, or Actor 4). The Actor ID that is not equal to either of the Member ID's, is the Actor to be added.

That's all, I guess.

This is Page Two of the same event, with "Self-Switch A is ON" as its condition and set to "Autorun".

Hope I helped :)

Pointless Actions

Awesome good sir! It worked perfectly! I will be off now, playing your game!

author=mjshi
Oh, the RTP that you should be installing is the VX one, not the Ace one.

Sorry, I'll fix the FAQ.

(Script Request) Combining actor with variable / Switch party members

Hi everyone, I am working on a RPG maker VX ACE project in which you can choose to switch party members. You can change two party members.
For example:

Ella
Meredith

are not in the team, but Princess Plum and Mitzie are. Let's say the order of the party is like this: Player (You \P), Mitzie (\P) and then last Plum (\P).

Now when you want to switch party members, the game lets you choose between P (Mitzie) and P (Plum). And here is the problem: I made a script that has a conditional branch "Is actor in the party.", but I made one for each party member (see screenshot).

Which means if you want to remove Mitzie, but Plum's script is ahead in line, it will remove Plum, since the conditional branch is true (Plum is also in the party).

Is there a possibility to have a script like "is actor equal to party member (that you selected)" so you can avoid this? This is very important for my game... If I am not clear or if you need more screenshots, just ask! :)

Thanks a lot!
Myrthe


(I know nothing about Ruby.. so I messed a bit around and came up with this:
@actor_id==battle_members_id (If you selected party member 1 aka Mitzie in the example. I didn't work tho..)

(Script Request) Combining actor with variable / Switch party members

Hi everyone, I am working on a RPG maker VX ACE project in which you can choose to switch party members. You can change two party members.
For example:

Ella
Meredith

are not in the team, but Princess Plum and Mitzie are. Let's say the order of the party is like this: Player (You \P), Mitzie (\P) and then last Plum (\P).

Now when you want to switch party members, the game lets you choose between P (Mitzie) and P (Plum). And here is the problem: I made a script that has a conditional branch "Is actor in the party.", but I made one for each party member (see screenshot).

Which means if you want to remove Mitzie, but Plum's script is ahead in line, it will remove Plum, since the conditional branch is true (Plum is also in the party).

Is there a possibility to have a script like "is actor equal to party member (that you selected)" so you can avoid this? This is very important for my game... If I am not clear or if you need more screenshots, just ask! :)

Thanks a lot!
Myrthe


(I know nothing about Ruby.. so I messed a bit around and came up with this:
@actor_id==battle_members_id (If you selected party member 1 aka Mitzie in the example. I didn't work tho..)

Pointless Actions

Hey there :)
I installed the most recent RTP from the website, and installed it in the suggested folder (the VX ACE one). Should I install it somewhere else? I'll redownload it again to see if it works. I'm on Windows 7. The game opens and then displays the message "RGSSE202E.dll not found". When I manually place it in the folder it says RTP not found. It would be really great if you could make a no-RTP one :)

author=mjshi
author=metal_kitty
Oy there, I tried installing the RTP, but it's still not working? I'm not giving up now, I want to play this epic looking game :D
Still not working? Here's some troubleshooting for you, then:

Did you install the correct RTP? Is the RTP installed in the correct location? Have you tried re-downloading to get the most current version? What OS do you have? Is there a specific error message, or does the game just fail to open?

I can try to make a no-RTP version if you still can't open it.

Pointless Actions

Oy there, I tried installing the RTP, but it's still not working? I'm not giving up now, I want to play this epic looking game :D

[AFD] Version 0.2

Ahh, mini-games! Let's try them out :)

Dreaming Mary

Wow, awesome!

A little question: how did you make your game so small, but still included the RTP files? :)

[AFD] Version 0.1

Ah, I see :) The background thing was nicely down (when youre standing on the cliff). How do you do that?

Oh, I know something: when you start the game, all the controls are told. It's quite difficult to remember them all.


author=karins_soulkeeper
Thank you!
And feel free to point out the stuff I should improve on. I'll listen :)

About the 'wink', I just crop out a closed eye from one of the face sets and paste it over the 'winking' face set. Definitely no the most exciting method, but it gets the job done ;P
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