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Sprite Base, Feedback, etc.

Here's a new one I'm working on:



How does it look?

Will I eating up rmn's bandwidth?

Just link to your download page on this site instead of a direct link and there shouldn't be any problems.

What Alignment would you make this PC as a DM? and or IRL for guessing purposes?

Yeah, I have to say you prolly think chaotic evil on the surface, acting on personal desires, not wanting people to encroach on your freedom, but at the end of the day, you're still more interested in maintaining the status quo around you. True neutral. I'd say evil, but what you think of as pursuing your desires isn't really gaining you anything or taking from others, you're basically just reacting to stimuli and willing to let it go if it threatens the way of things.

I think the biggest problem with people's perceptions of the neutral alignments is the idea that they're somewhere in between law/chaos, good/evil when it's really more apolitical and amoral. You don't sit between the extremes, you sit outside the spectrum.

[Poll] Feedback for an Idea

I thought you mentioned Paradise Kiss above and along with this ninja story you just mentioned, I'm imagining a story about people who design ninja fashion.

Need a new game to play; make it happen, people!

Yeah, there was at least five full games I know of just released for RSW.

What do you like in a turn based battle system?

I don't have a problem with the conventional systems, I'd rather see someone expand it in new directions than re-invent the wheel as a square. I think some developers get a little too impressed with what they've accomplished mechanically and forget the player doesn't see any of that. Their experience may be a bland attack-attack-attack pattern.

Don't make the strategies Alexander mentioned too unbalanced either. I've seen too many games where only one party member is at all effective against a monster at any given time, so it's just him and the healer doing anything at all while the rest are useless. Next battle, the water guy is the only one who's effective, and that's the healer too...crap. :3

ED: Ditto what Ratty said too, I'm not the biggest fan of ATB.

[Poll] Judging whether to download a game? What do you look for?

Actually, the biggest deciding factor for me is whether it's finished or not. I remember the first time I looked at THaNoY, I saw episode 1 of 6,000 or something and passed it up for a while until Liberty's critiques talked me into it. So I suppose creator cred is important too.

If I'm looking at a game in a vacuum though, graphics are important. I need a screenshot that will let me know what flavor of game it is and if there's nothing going on there, I'm just not interested. Back to THaNoY, it does a great job of that with screens and CSS and everything, that page definitely looks like how the game feels.

Summaries are something I barely pay attention to. Too many people open with update notes and I couldn't care less as a first time player. The rest start off talking about gods or 500 years ago, basically the things furthest removed from what I'll be experiencing when I start up a game as some kid waking up late for something. Frankly, if I want to read this sort of fluff, I want to read it in-game, just give me a quick rundown after you've gotten my attention. If you want to hook me, tell me what sort of game it is first: comedy, horror, trad fantasy, sci fi, action rpg, strategy, character-driven, plot twists a-plenty. Sell me on the experience before you tell me how much you're impressed with your own backstory. If you tell me a game is like Harvest Moon or Atelier Iris, that game is getting played immediately, so don't be too proud to name-drop inspirations either.

PS: If you mention Phantasy Star, my expectations go into the stratosphere. Tread carefully or I might hunt you. >:(

Ever feel like you have no idea what you're doing?

author=alterego
All the time. You just have to accept the idea that you'll never amount to anything in life and wait until you die... ;P
<- This.

I get overwhelmed all the time, especially just getting back into the community since...I think 2k3 had just become available...but, as always, the most important thing isn't really quality, but the ability to actually work on something. That's something I really struggle with and I constantly disappoint myself. I mean, I was messing around with RPG maker since you were in middle school or earlier and have absolutely nothing to show for it. I'm really good at making sprites people hate, lol. That's about it.

Sprite Base, Feedback, etc.

Here's an obnoxious realistic toon sprite I've been working on using Cookie to reference shade and proportions:


I decided to add some head area for a better view on hair.

Based on a suggestion on RM Web, I made her legs a little shorter:

Are Rogue RPGs bad RPGs?

Roguelikes are addicting and fun, but a lot of the core roguelike fans worship the absolute worst aspects of them like ascii and klunky keyboard-only interfaces.

If you're looking for roguelikes designed for non-reptilian humanoids try: Dungeons of Dredmor, Izuna 1 & 2, Shiren the Wanderer, Elona, TOME and if you insist on being an '@' in something more trad, give Brogue a shot. A game from the cookoff, Subterrainean Starfield ,fits too, check it out.

You may have heard great things about Dwarf Fortress, but understand now that its interface consciously hates you and will try to wrestle you, physically, out of your computer chair every moment that you play it so it can spray water and lava over all the hours and hours of time and energy you put into it.
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