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[Poll] Judging whether to download a game? What do you look for?

Actually, the biggest deciding factor for me is whether it's finished or not. I remember the first time I looked at THaNoY, I saw episode 1 of 6,000 or something and passed it up for a while until Liberty's critiques talked me into it. So I suppose creator cred is important too.

If I'm looking at a game in a vacuum though, graphics are important. I need a screenshot that will let me know what flavor of game it is and if there's nothing going on there, I'm just not interested. Back to THaNoY, it does a great job of that with screens and CSS and everything, that page definitely looks like how the game feels.

Summaries are something I barely pay attention to. Too many people open with update notes and I couldn't care less as a first time player. The rest start off talking about gods or 500 years ago, basically the things furthest removed from what I'll be experiencing when I start up a game as some kid waking up late for something. Frankly, if I want to read this sort of fluff, I want to read it in-game, just give me a quick rundown after you've gotten my attention. If you want to hook me, tell me what sort of game it is first: comedy, horror, trad fantasy, sci fi, action rpg, strategy, character-driven, plot twists a-plenty. Sell me on the experience before you tell me how much you're impressed with your own backstory. If you tell me a game is like Harvest Moon or Atelier Iris, that game is getting played immediately, so don't be too proud to name-drop inspirations either.

PS: If you mention Phantasy Star, my expectations go into the stratosphere. Tread carefully or I might hunt you. >:(

Ever feel like you have no idea what you're doing?

author=alterego
All the time. You just have to accept the idea that you'll never amount to anything in life and wait until you die... ;P
<- This.

I get overwhelmed all the time, especially just getting back into the community since...I think 2k3 had just become available...but, as always, the most important thing isn't really quality, but the ability to actually work on something. That's something I really struggle with and I constantly disappoint myself. I mean, I was messing around with RPG maker since you were in middle school or earlier and have absolutely nothing to show for it. I'm really good at making sprites people hate, lol. That's about it.

chrisresize.png

These pictures are lovely, it would have been nice to see them in-game like in the endings maybe?

no-one has to die.

I stumbled on this last night and played it through past bed time, it's a great game! The puzzles are maybe a little too easy, but I did have to start over on a few, so there was a small level of challenge.

552013.png

It's less long than it was a couple of days ago, at least.

Catharsis

Well, it has that sort of polish and slickness to it. :3

Catharsis

OMGsh, so good! *drooldrool*

*ahem* Apart from the obvious stuff that's great, the screen tone was nice during the Lorenz nighttime scene. This is the first RM game I've played where the darkness looked decent.

There's tons of little things like that, all over the game, showing the extra layer of polish you've put into this. It could easily be a commercial game.

Sprite Base, Feedback, etc.

Here's an obnoxious realistic toon sprite I've been working on using Cookie to reference shade and proportions:


I decided to add some head area for a better view on hair.

Based on a suggestion on RM Web, I made her legs a little shorter:

Are Rogue RPGs bad RPGs?

Roguelikes are addicting and fun, but a lot of the core roguelike fans worship the absolute worst aspects of them like ascii and klunky keyboard-only interfaces.

If you're looking for roguelikes designed for non-reptilian humanoids try: Dungeons of Dredmor, Izuna 1 & 2, Shiren the Wanderer, Elona, TOME and if you insist on being an '@' in something more trad, give Brogue a shot. A game from the cookoff, Subterrainean Starfield ,fits too, check it out.

You may have heard great things about Dwarf Fortress, but understand now that its interface consciously hates you and will try to wrestle you, physically, out of your computer chair every moment that you play it so it can spray water and lava over all the hours and hours of time and energy you put into it.

RPG Stories Community Project/Edition

I don't think you could get enough people together for this to have a bunch of teams working on individual games, just have people use common resources to make branching paths for one big one.