NARCODIS'S PROFILE

Hi
The Looming Spire
Explore a massive tower full of treasures, monsters, and magic!

Search

Filter

[RM2K3] Maniacs Help

author=kentona
Does anyone know if Maniacs and EasyRPG jive yet? Because I'd hate to convert to maniacs (because it does look very interesting and has features I could probably use to elevate HR remaster, but I don't want to shut out people who were hoping to play this on Macs or Androids :(


I know what the blog above says, but there's been a strong push from contributors to EasyRPG to support maniacs. Right now, EasyRPG is compatible with many maniacs features, and they are actively developing more. I've worked on supporting maniacs' String variables a bit, which last I checked still has some unresolved issues (mainly around using regular expressions to search strings) but support for that should be available relatively soon. I believe the goal is to eventually support all maniacs-specific features wholesale but I could be wrong about that.

[RM2K3] variables and conditional branches

There's a day/night tutorial for 2k3 on here: https://rpgmaker.net/tutorials/352/

RPG Maker Maniacs Patch TPC Usage

There should be an English version of the patch out there... Been a long time. I can try to find it for you tomorrow.

RPG Maker Maniacs Patch TPC Usage

TPC and maniacs in general enable a ton more functionality than just strings, though those are arguably one of if not the biggest selling point.

RPG Maker Maniacs Patch TPC Usage

Here's a running doc of an english translation for the maniacs patch TPC readme:
https://github.com/jetrotal/CSA/blob/main/info.md#-TPC--Control-String-Variables-

You're preferred planning/designing style... and when to get out of the planning phase

My general strategy is to work on what feels right, and revert to planning when I hit a point that I feel like I don't know what needs to happen, or if I feel like there are too many things at once.

I do a ton of stuff in editor that is just like, testing and toying with mechanics, seeing what sticks and what doesn't, for stuff I don't even know I wanna use yet, more just exploratory. Once I cobble together a bunch of neat stuff, I step back and plan out how those things will present in-game. Often that planning is a pretty basic bulleted list, and I flesh out the details as I work on them.

Just as well, then I spend a lot of time in-editor designing levels and enemies and laying out stuff, but at a certain point there will come a time where I think, "where the hell am I going with this?" or "why is the player here?" and at that point is when I will usually step back to try and organize my thoughts and plan some stuff out.

I have dozens of pages of just like, chaotic story written out, stuff that often contradicts itself as I revise things. I am horribly unorganized.

I didn't say this approach was the most successful.

What exactly is and isn't allowed on this site when it comes to rips in our games?

Re: Darken's post, this idea isn't even exclusive to games or visual art. Humans have always passed on traditions and cultures through art, and those ideas spread naturally through imitation. Stories, paintings, songs, all passed down through the ages by taking what one person did and repeating it. In a time before everything could be archived in the cloud in perpetuity, that's how everything survived. Trademarks and copyrights are, relatively speaking, a fairly new and frankly perverse concept that has mostly been perpetrated by massive corporations for the sake of controlling image and sterilizing creativity with their works.

But even in the corporate world, this idea of outright taking ideas or concepts from other places exists. Steve Jobs, when talking about Mac OS 1.0, the first mac GUI operating system, was asked if he was inspired by the original Xerox operating system (which was the first GUI OS), responded by saying "good artists borrow ideas. Great artists steal." I don't know if I 100% agree with that, but the results are there, and Steve Jobs was one of the most influential and successful innovators in history.

Musicians have famously always borrowed riffs and melodies from other musicians. I once went and saw a band in the late 00's called These Arms Are Snakes, and after the show I asked the guitarist where he came up with his guitar parts. His immediate answer was "well, most of them are just ripped off other bands". Now, its probably true that the music wasn't exactly the same as the places he borrowed from, but it is absolutely true that musicians will write music with some direct inspiration from other musicians.

There's also entire genres of music that exist purely because of sampling, which is kinda exactly the same thing as using rips if you think about it. The Amen Break is maybe the most important example, a 6-second drum solo from an innocuous soul record that became the most sampled piece of audio in history, serving as the foundation for much of hip-hop and electronic music. If you've never heard of the amen break, I am willing to bet you could look it up, listen to it, and you'll say "oh, this sample? Yeah I've heard this". It is incredibly pervasive, and a prime example of skirting around copyright laws in order to allow music and art to thrive and flourish.

On the flip side, the man who originally played the amen break died homeless and in poverty. I don't know enough about his life to know why, but it is true that he didn't receive his dues or the credit he deserved while he still lived. But does that mean all of the musical culture that blossomed as a result of his work is unjust, or doesn't deserve to exist? I don't think so, but it's a moral grey area, for sure.

Does anyone remember GamingGroundZero? (Remembering GamingGroundZero)

Jesus christ, what an insane thread. I haven't thought of these names in decades. QHeretic, very glad to hear you got out of that shit and extremely appreciate you sharing all that. Must not be very pleasant to reflect on.

My name back then was DragonShadow. I am pretty sure I got my first pirated copy of Rm2k from you, perhaps indirectly. I remember playing a demo of "Exile" as well, and it was cool.

If you ever feel the itch to get into gamedev, let us know, it'd be cool to see what you could cook up!

[RM2K3] Rpg Maker Maniacs Patch (for official version)

it's safe. been using that exact version for over a year at this point. It might've been flagged at one point, I don't remember, but it is safe.

[RM2K3] RPG Maker 2003 - Controller Support

So sick, thanks for sharing!!