NICKAD'S PROFILE

I like to smell people :).
I have an absurd fashion of littering my game creations with unnecessary light-maps and overlays.
I am fond of RPGs and first-person shooters, and have an astounding joy for horror games.

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Teleports.

I'm not much of a dungeon-crawler fan myself, but if I were to play, I would at least have teleporters that can be unlocked at every fifteen (this will depend on the size of each level). Perhaps from mini-bosses?

Roughly Half Complete

Refining never hurts.

Roughly Half Complete

Good on you for making it this far! Just keep at it. However, you don't want to leave things raw just because the player won't be there very long. Take your time to polish things up; cook it a little.

News-work halted.

Hopefully you'll come back and work on this some time. Just take a week off. You'll be back :)

Could anyone throw me a few city mapping pointers?

LockeZ knocked the nail on the head.
To add to it though, you need not make this city all in one map - you can have several different ones for different sections. Not only can you then spend time detailing and livening up each section, you can still have that sense of openness and grandeur; with inaccessible buildings acting to tell the player that the city goes on beyond what he or she can explore, and multiple maps making it seem large without actually being so.

southernastoria.png

Looking for a tutorial on lighting effects in Rm2k3

I never knew of this program. I just either walked around in-game, or used a x2 zoom in the editor.

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no my secrets......
:)

Blink

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I'd really love to know how you did the lighting effects! (not the window one, I assume that's part of the chipset? I mean the outdoor gas-lamp looking ones) Also there's a couple chipsets you have that I'd really want to use in my game, assuming they're not your own creations that is.
Hello :).
You can use all of the resources in this game - I just compiled them into a usable format - I didn't make them. Most of them are direct rips from Chrono Trigger, Romancing Saga 3 and Final Fantasy VI. However, not all of them are the complete sets, and some involve a little bit of mixing from different sources. But sure, go ahead.
As for the lighting - I use Gimp and place overlay effects and brushes over a picture of the map (x2 zoom).
Edit: Though, the 'Press Enter' graphics were custom by me. You can use those too :).

NPC's Anyone????

It's a matter of personal preference - But moving NPCs make the town look a little more lively and realistic.
You could make certain NPCs stand somewhere, looking off into the distance for a while, and then move around. No one just stands in one place forever!

DOING IT! - WEEK FIVE

An industrial city thing that I have been working on for a while.


I've been mixing and matching with these tiles for ages, and trying to get the colours right.

I suppose what a good map should consist of is elevation and be structurally-sound. I also believe that multiple routes should exist for the player to navigate in, to sort of give them a sense of being in an open world, yet still confined to some limit; some overall direction they have to follow, but different ways to get there ('nd secrets and all).