NURVUSS'S PROFILE

No tears for the creatures of the night, bitch PLEASE. - TuxedoMane

I'm Nurvuss and I like making music and games and writing stuff. Sometimes it seems that I never have enough time to do any of these things. Let's be pals!
JB Hairboll in Murder Fl...
When a frog turns up cold in Flirty Bird Park, the fuzz can only call one cat for help...

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"I Based the Main Character on Myself."

[Request] [Writer] Writer needed for GameBoy Color-esque game project

Yeah, sure! Regardless, I look forward to seeing how your project turns out!

[Request] [Writer] Writer needed for GameBoy Color-esque game project

I mulled it over and was gonna offer a hand, but I see Mac has beaten me to the punch! Good on ya.

If for some reason you need to split the load, keep me in mind. Otherwise, kick some ass!

Horror Design

In my opinion, some of the most interesting horror has elements of incomprehensibility. If something is disquieting or disturbing but not overly-explained, this allows the opportunity for player's mind to ponder. This is why some Lynch works are so good.

Deadly Premonition: What is 'The emissary of the red world?' Why do giant hellhounds fall from sky at midnight? I don't need an explanation! The events are startling and a joy to witness.

Map out your story in meticulous detail. Then, permanently hide some of these details from the player. It's effective!

FF1 now on 3DS. With mode-7 all over.

author=Liberty
Also, they didn't have random encounters which was nice - just invisible enemies at choke points. The interaction with the map was also really neat and I loved jumping over people and climbing walls. XD

The enemies were visible but stationary, right? I distinctly remember trying to jump over a crab in Falls Basin and being disappointed that I had to fight. Unless I'm forgetting a part of the game that featured invisible enemies? It's been twenty years :O

FF1 now on 3DS. With mode-7 all over.


DNDNNDNNNDNDNDNDNNDNDNNDNDNDNNN

Wither Review

You pretty much said what I wanted to say about this game. Some things just aren't easy to explain. Well done!

I'm just Speechless...

Going in, I thought the article would touch upon the idea that people still choose to live in a state of mass-hysterical fear of 'the other', marginalizing innocent women or non-whites by marking them as witches or terrorists respectively.

But this article seemed a little rambling, uninformed and confused.

[RMVX ACE] A game where the main character isn't playable

Paradise Blue does this, right? Please correct me if I'm wrong, because I haven't completed it yet. But I got the impression that the player took control of a group of mercenaries who were working for the main characters?

Sooo... GamerGate

maaaaaan don't misquote me in that stuff

THE PROBLEM IS gamergate is choosing to focus primarily on Zoe Quinn and the supposed corruption surrounding her free game. Free.

I don't recall seeing any gamergate-esque movements mobilizing in response to the Kane & Lynch Gamespot review controversy that led to Jeff Gerstmann and Co's exodus to form Giantbomb.

I also don't recall seeing any similar movements up-in-arms over the 2012 Doritos/Free PS3s mess that key industry journos were complicit in.

Perhaps most relevant of all, I ask why Gamergate continued to focus on Quinn when it was revealed that Warner Brothers had set up a skeezy branding deal for Shadow of Mordor with popular YouTube let's players?

To quote Lester Freamon, FOLLOW THE MONEY. This is where the real corruption is. With the AAA titles and the major players and corporate entities behind them. Not with the girl working solo on a free twine game about dealing with one's mental health.