NURVUSS'S PROFILE

No tears for the creatures of the night, bitch PLEASE. - TuxedoMane

I'm Nurvuss and I like making music and games and writing stuff. Sometimes it seems that I never have enough time to do any of these things. Let's be pals!
JB Hairboll in Murder Fl...
When a frog turns up cold in Flirty Bird Park, the fuzz can only call one cat for help...

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How important are: PLOT TWISTS?

Just be sure to never, ever use the plot twist "it was all a dream" to end a story. Ugh.

Grinsia (3ds)

I can't vouch for the Nicalis 3DS version of Grinsia, but good grief is the localization for the Android/iOS games poor. It's pretty obvious Kemco's translators have a tenuous grasp of English at best. I've played Machine Knight and End of Aspiration (which Natsume is bringing to PSP later this year), both games suffered from boring gameplay, mediocre graphics, poor music and incomprehensible text.

Should the last boss be super challenging?

author=Desertopa
author=RyaReisender
It's not that hard to find the secrets in Star Ocean 2. If you leave the final dungeon after the final save point and just travel around enter each town normally and through private actions and then talk to all NPCs you will find it for sure without any guide.
That's pretty damn obtuse; the final save point comes at the end of what is by far the longest and most complicated dungeon up to that point. Getting back down at all is a pain, and not something players would be likely to do for no reason. If you simply want to go back to stock up on supplies (unlikely, Star Ocean 2 gives you the capacity to buy vital supplies in dungeons via the Familiar skill, which most players will have by endgame, and if you don't have it you're almost certainly not ready for the bonus content anyway,) then there's no reason to visit the locations with the necessary triggers. If you haven't already wrapped up all the loose ends you plan to in terms of private actions and talking to NPCs, there's really no sensible reason to go all the way to the last save place in the final dungeon and turn back again.

The trigger to power up the final boss is easy enough to find that if, for whatever reason, you decided to come back down from the very end of the final dungeon and wander around and enter private actions at random, it wouldn't be that unlikely to find it (although this is an unlikely precondition in the first place.) The trigger to access the bonus dungeon though, is an NPC who's a total face-in-the-crowd (and it's literally in one of the most NPC crowded areas in the game,) whose dialogue has remained constant from the point he first became accessible until you hit the trigger of the game's final save point, which is completely arbitrary and has no logical connection with anything he says or does.

If I remember correctly, isn't there another insane condition that must be met before the powered-up final boss can be fought, involving obtaining the hidden pickpocket skill, then having one chance to successfully pickpocket a random NPC in a town early in the game? That's just ridiculous.

Anyway, I think it depends on the type of story you're trying to tell. Sometimes we'll see a weak mastermind with a powerful right-hand-man. The right-hand-man will provide a challenge, but the post-climax mastermind will barely put up a fight. I think this is a valid approach, but maybe instead of an anti-climactic final boss battle against a weak foe, perhaps the situation could be resolved in another way.

The Screenshot Topic Returns

Maybe a floor directory in between the two elevators? Or a floor indicator light above each elevator? Obvs that'd be a pain in the neck to animate extensively, but it could be something as simple as a black box that turns green when the elevator arrives.

Anyway, those are just stylistic flourishes. I think it's looking pretty good.

What Videogames Are You Playing Right Now?

I'm playing Child of Light too! As Igniculus with my non-gamer partner as Aurora at the helm. My partner doesn't really enjoy video games but she's having a lot of fun with this. The visuals are absolutely breathtaking, and I personally dig how much its battles play like Grandia.

How badly could you fuck up the world in your current position in life?

I could let a whole bunch of old people die through deliberate inaction and incompetence but I would never ever do that.

well that was a dark thought and i feel sad now

Broken Bottles

I've only just started playing this, but I thought I'd let you know I love your music.

Photography Topic!

That dandelion! It's like I'm really there and its spores about to lodge in my nose! That kookaburra is absolutely adorable, too.

screen3.png

Is she a pyromaniac, or was she just made redundant?