NURVUSS'S PROFILE

No tears for the creatures of the night, bitch PLEASE. - TuxedoMane

I'm Nurvuss and I like making music and games and writing stuff. Sometimes it seems that I never have enough time to do any of these things. Let's be pals!
JB Hairboll in Murder Fl...
When a frog turns up cold in Flirty Bird Park, the fuzz can only call one cat for help...

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Caterpillar Script for Horror Games?

If I remember correctly, Sweet Home for Famicom had a caterpillar system.

Caterpillar parties are undeniably evocative of a certain era of RPG. I guess it just depends on the feel you're going for. Deliberately retro? Caterpillar may be a cute touch.

Really, it's tough to make an RPG Maker game that's 100% scary all the time. Corpse Party is pretty consistently terrifying, but at the same time it has cute graphics which tend to subvert the notion of horror a bit. Even SnowOwl's Rust and Blood has cute character graphics. That's the limitation of working in this type of engine.

I like Rya's idea personally, but go with what's in your heart :]

The Screenshot Topic Returns

author=NebelSoft
oh foggy and dark execution place...
to brighten up the gloomy mood after this, here's another screenshot from my game stuff.. ' 3 '


I really like the mise en scène you've developed for your game. It reminds me of unknown NEC PC-98 RPGs--something I have a real soft spot for. Or like a lost instalment of Falcom's Legend of Heroes Gagharv Trilogy!

What Videogames Are You Playing Right Now?

I found my copy of Grandia 2 for PC, which I haven't played since 2002. It's not the most elegant or graceful port, but I'm having non-stop fun with it.

I'm still slogging through Bravely Default. Chapters 5-8: Interesting ideas, poor execution.

Statistical Combat System

It sounds like it has potential to be overly arcane or obtuse, and lead to a lot of frustration. Have you ever played a game by the developer Idea Factory? That's what *not* to do, at least in my opinion.

The Screenshot Topic Returns

author=Schwer-von-Begriff
@nurvuss: Wow, thank you so much! The arrows are kind of needed in some places, like the arrow that points to the left in Hisao's Bathroom. It shows where the light switch is, after all. I could make them smaller, but I don't want to get rid of them completely. =)


Understandable. Despite what I said, I certainly don't see them to be an eyesore or anything. :]

The Screenshot Topic Returns

author=Schwer-von-Begriff
Finished Hisao's Bathroom. =)

I am a big fan of what's going on here. Minimal, recognizable, sharp. Nice use of colors, too! However, do you think you really need the floor arrows? Due to the small size of the rooms, I think you could probably do without them and the player wouldn't suffer confusion.

Alexels

Adol u peach

That's some serious talent, chief. This stuff would be right at home on the PC Engine. Real impressive.

Omori

Looks really great.

Whatchu Workin' On? Tell us!

Did you upload the right picture? I don't see a complete path. If you did, then you need to do some more work on it. That's a pretty big room, a lot of empty space, and no treasure/goals/pits/etc. Try putting a rough draft of it all together first.

Have You Ever Completely 100%ed An Entire Game (Ie: Found All Items, Secrets, Etc.)

Exile, for Genesis/Turbo CD