No tears for the creatures of the night, bitch PLEASE. - TuxedoMane

I'm Nurvuss and I like making music and games and writing stuff. Sometimes it seems that I never have enough time to do any of these things. Let's be pals!
JB Hairboll in Murder Fl...
When a frog turns up cold in Flirty Bird Park, the fuzz can only call one cat for help...



What’s Your RMN New Year’s Resolutions For 2015

I vow to stop being such a wiener and actually sit down and learn how to do some spritework for my game surreal detective game BADHAUNT. and maybe even get the game out next year.

Ghost Suburb II: From Beyond Sleep Into The Eyes of Madness

[Poll] Optional Content: How much is best?

I love it, as long as it's fleshed out and not 'kill 10 rats'.

It's ok if not every player sees it. It's neat stumbling upon unique hidden situations that not everybody will.

but obviously the appropriateness of this depends on the project!

2014 "Official" Misao Predictions/Discussion Thread

Ghost Suburb 2. One of my favorite games of the year, across all platforms.

What Videogames Are You Playing Right Now?

Did you know... that the punctuation in Suikoden II translation was like that in the Japanese version too? That little nugget threw me for a loop. Here I was thinking the translators were idiots when it came to English punctuation use, but nope. They were being true to the original!!!!!!..........!!!!!

That said, I'm gonna break out my PSX (yes, I have a PSX, not a PS1 :D ) on release day and plaaaaaay II again. In fact, fuck it. I'm gonna clock it in one sitting and aim for the special scene with Clive.

I did not know that at all! How bizarre, thanks for that!

I was reading an interesting inteview with the translators of Suikoden 2 in the Untold History of Japanese Game Developers (not good, probably don't buy this). Here's some excerpts from that that you may enjoy:

author=Jeremy Blaustein
So, 108 characters, right? What you want to do, obviously, is you'd like each character to have a unique voice. What most people don't understand is that Japanese offers you the opportunity to have an extremely wide range of voices in written material ... In Japanese, you can make a lot of things clear in the way you write dialogue. The reader can read it and say 'This is an 80 year old person from the north-eastern region of Japan, who has a lower class education, a bad sense of humor, and watches a lot of cop dramas.' ... Now in English, you don't have that. So now you've got 108 characters and you've got two months to translate something.

author=Nick des Barres
We were delivered the script among code, with no indication as to who was speaking. Text was bunched together based on location. The solution? Play the game multiple times, searching as we did so for strings to gather context. We did our best. We were actually provided with Murayama-san's personal encyclopaedia and log of Suikoden's wold. It rivalled Game of Thrones and beyond in complexity.

author=Casey Loe
I'm not tech savvy enough to know if the files we were working on were source code o what, but I recall it as strings of English text in files full of gibberish, probably the instructions regarding the text and chaacter portrait display. I believe we were eventually able to figure out which chaacter was speaking by matching hexadecimal strings or something.

author=Casey Loe
Writing the same line in English usually takes at least twice as many characters, so if the original Japanese line filled up all four lines of the text box, then the English text would need to be cut to the bone to make it fit. That meant going over every line dozens of times, replacing every word with its shortest possible synonym, cutting every bit of flaor and information that wasn't absolutely essential, deleting any idiom that wasn't more space-efficient than what it represented, and so on, until lines I had once been proud of were reduced to elementary-school primer text. And then since the final game did end up having a thinner font that often didn't fill up the text boxes, it often ended up looking like we made those cuts for no reason at all.

Square-Enix Decides To Give All SaGa Fans A... whole new game! Imperial SaGa, that is. (and it's not online!)

I dunno man. Now that I'm older and infinitely busier, I don't know how I would've found the time to plonk 80 hours into Shin Megami Tensei IV if I was unable to play it on the bus to/from work.

I can vibe with this!

What Videogames Are You Playing Right Now?

Wild Arms 3 has decent gameplay, but suffers from having a party of characters that all hate each other. By the 20th hour you're questioning why they bother staying together. Still, they're less annoying than the idealistic child protagonists of 4 and 5.

1-900-Gary Review

Hey, thank you for taking the time to play and review! I'm very grateful and I'm glad you enjoyed it. I hope to craft a more well-rounded experience next time. ^^

What Videogames Are You Playing Right Now?

I am replaying Suikoden for the first time since it's initial release, in preparation to replay Suikoden 2 on my Vita during my trip to New Zealand when it drops on EU PSN next month. It's held up remarkably well for a 19 year old game! Menus are pretty clunky, but it still feels good to play and looks excellent to boot. I've noticed that the writing is pretty goofy, now that I'm 30 and not 11, but still. Great game.

The Interview

The movie looked terrible but this is setting a dangerous precedent for the future of the arts...

BUT Worth noting NK is denying responsibility for the hacks and terror threats. Personally I doubt their involvement, outside of their initial 'act of war' statement. Doesn't seem like them to try and quash the release--They'd love an excuse to go to war, wouldn't they?

Really, we have no idea who the GOP is at present. Could be bored American hackers who hate Seth Rogan trying to see how far they can push it.