OUTCRY312'S PROFILE

I'm 22 years old, just graduated college for Game Design. I focus on narrative design in my games, and hope to begin making games within my own universe!

I prefer RPG's out of all the genres, but love exploration and puzzle games.
Perspective: Extended Ed...
Exploration Puzzle game, spectate the memories to find clues!

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Perspective: Extended Edition

So it sounds clear that most of the work has to be done in the intro, in your case. Thanks for the feedback! Glad you enjoyed the writing!

Perspective: Extended Edition

Wait, run that by me again? You couldn't see the bad ending? You picked person number 2 and what happened? The dialogue didn't play? Oh, I think I know what you're talking about... that's a game-breaking glitch if I understood you correctly. Interesting... I'll be fixing that! Easy, cause I know exactly what would cause it.

Glad you like it though!! However, the writing was confusing in the intro, right? May I ask how your experience was with the story?

Seiromem, your avatar is enough to show you're rude. You don't have to pretend to be rude to show your rudeness. So rude... :P

Perspective: Extended Edition

Those little tabs aren't always noticeable, you're not stupid it's merely a vision... thing... :D

Oh! And that second thing you mentioned. It doesn't necessarily have to be a guess... if you catch my meaning ;)

Perspective: Extended Edition

http://rpgmaker.net/games/6402/Walkthrough/

;)


Also, yes, it's the last one. I only had enough time for one level. If I tried any more it wouldn't of been good :P.

Perspective: Extended Edition

Thanks for playing, shayoko. There are some passability errors and stuff in the contest version, that sign just one among plenty. As for the times, I can see there's a bit of confusion. The times are how long the memories are, not when they take place ;). So the order is:

1: The Party Begins
2: The Note is Found
3: The Guards Arrive
4: That Night

I'm rewriting the game as I speak, sorry for the confusion! I'm not very happy with my writing in this one, aside from the level's mystery as I found that to be quite successful. Hopefully this rewrite will improve things greatly.

As for the scripting, I'm no programmer. That's in thanks to the event update script from Kread, some text pop-up scripts, and a lot of move events and timing!

Painted Heart Review

author=accha
Thanks for the review, outcry! Especially for touching on the overall misses of the game-- it really helps guide us for the next time. =D


Of course, good luck with whatever you work on next, RPG or not ;).

Extended Edition Details, Community Levels?, Progress Update

Another update through posting rather than a whole new blog post:

- I've got a solid outline of the cast, however I imagine I might be off a character or two depending on if I want to add in characters later on. But I've got a cast of around 130 characters who need graphics in Act 2's set of memories. I thought I'd explain as well that I don't plan on repeating a single character graphic. There will be a character graphic for each character which explains the large amount of graphics necessary. I use a generator though, so it's not too bad. I'm holding off on making them until the next order of business:

-Rewrite of Act 1. I intend to go in and rewrite the entire act 1, and even go into the level and rewrite most of the dialogue as well as add a bit more life to the characters. Judging by how long it takes me to, uhhh... do things, I'm hoping I can get work on Act 1 done by the end of July, and planning and preparation work done by the time I go to college. That work includes the character graphics and mapping.

Painted Heart

Alright Accha, just handed in my review. You'll be seeing it soon. Hopefully I can fit one more review in this week before next Tuesday. A record-breaking two reviews in one week! You'll find it's pretty honest with how I feel about the design and stuff.

Extended Edition Details, Community Levels?, Progress Update

Hmmm, more thoughts on extending the game:

  • Someone pointed out that the setting was not really fitting with the magical world of attributes. The mansion setting might not have been the best setting to start with in introducing this world. I'm also worried about the art and music side of the game as I'm working alone here. I can cover design and writing quite gracefully(I have a secret, confident side that sometimes pokes through my humbleness as you can see :P), the programming side is a bit rough but I found help through free to use stuff. Art though, I just generate the character graphics and look for help in both art and music the same way I do scripts. Perhaps the attributes should have a bit more say in the environment. Hmmmmm, something to think and worry about. I don't have the skills, but making it so you can see the visual impact attributes have on the world through a change in tileset might have helped, or will help... hmmm.

  • I hit a snag in planning, but got back into the swing of things by starting each level with a written map layout, to jog some creative ideas around for the cast and story and mapping. So far two memories have a cast outlined, with a total of 58 character graphics necessary. Two more memories to layout!

  • I decided to wait until I had resources for my Seamus series, and I'm afraid I need to look into resources for Perspective too. I don't know if I should stop working on it so I can have resources or keep going and call the art "placeholder" :(, here come the difficult decisions that come with game design!!!!!

Summer Review Jam! (week 9 space'd)

Hmm, it's already Tuesday and I have only found time for one review this week again :(. I'm working on my third one, but I guess that's for next week! I can't really crank these out like Nubby can :/