I'm 22 years old, just graduated college for Game Design. I focus on narrative design in my games, and hope to begin making games within my own universe!

I prefer RPG's out of all the genres, but love exploration and puzzle games.
Perspective: Extended Ed...
Exploration Puzzle game, spectate the memories to find clues!



Update #3: Audience & Stage Systems

As long as the UI isn't blocked by the audience, it'll be a very nice addition!
The UI is actually on a layer above the audience, aside from a few things like HP bars and stuff tied to the fighters. Nothing too important.

Yeah, that's what I was looking at. The notification below your party, telling you what button to press to switch partners, was blocked. If I was a new player looking for instruction, I'd be confused. Other than that, the UI won't be blocked much by the audience, just like PMTYD.

Update #3: Audience & Stage Systems

As long as the UI isn't blocked by the audience, it'll be a very nice addition!

Trailer & Steam Greenlight!

Ohhh interesting decision. I can't turn my game into a steam greenlight, but this sounds like a good idea. Greenlight is really tough, unfortunately, but I hope it works out.

The Vendor - The future

Oh, it's not selling out. It's an opportunity! Realistically, if you want to make games with your time(like me), you'd want to earn money to survive so... good that you got the support!

As for the paying: when I'm interested in a game I tend to want to buy it, honestly. Like my favorite indie developer, over on fig hunter, I would totally throw money at him cause his games are just... perfect. It's not a fanboy thing, I just find the game worthy, know what I mean? Now... make the game cost a lot of money, say, 30 dollars, well... I can't afford to throw money at everything... Eh, perhaps I shouldn't be going into this detail I suppose, but my comparison is relevant because I would totally buy the Mardek series on steam... because I've played over 50 hours worth of it... more than that, over on kongregate for free. So I think a demo(they were full games, and his reboot is free apparently as well to get his name out there again, but either way) is a real good thing to have.

BUT I've decided not to support you, because I really wanted to play as that thief guy. Hell, that thief guy carried the game for me, totally not any of the gameplay or anything. Nope... none of my current ideas were inspired by the design of the vendor gameplay... nope... Traditional RPG elements for every game, I say...

Totally supporting you still, by the way.

Going back to College Soon, Act 1(Kinda Act 2) beta, Two Projects Now

What new contest? :O And wait how old are you? #tooprivatequestion

On this site, there're links to it. A battle system contest. And I'm 19 going on 20 :P

Main Extended Edition Act 1+Act 2 Progress Blog


While act 1 isn't done, well... I've got a gut feeling it needs more work even though I went through it completely, but while it isn't done, I'm going to release a public beta. It's not going to take the place of primary download, of course. However, it will be up there for downloading. It's a lot closer to a finished revision, but it's hard to write and not have many people to bounce ideas off to.

Expect it soon! Also, it's in the format of the extended edition, and you'll be able to enter act 2 and play the intro as well! I'm going to make it so it ends at the end of it though, rather then leave it where it is now. Right now, you can walk around after the intro but there's no interaction yet so why leave it like that? :P. So feedback on the intro of that will be helpful. But know that this could mess up your actual experience with the fully refined, complete game. That depends on how you are though!

So to sum it up, I'm looking for feedback on the new tutorial set-up, new dialogue additions and revisions to the level and the intro, how well the conclusion transitions to the next act, and finally, if you want to, how well the introduction to act 2 feels.

I'm getting excited to see what people think about my attempts to improve act 1... *sweat*

Main Extended Edition Act 1+Act 2 Progress Blog

I just finished the first version of Act 2's intro.

Beware, some thinking out loud at where I'm at with the writing.

I like it so far in terms of characterization and each character's separate arc. Evelyn's attribute is surfacing a bit more, although she's private about it. Amelia is somewhat interested in the spirit, but only a little and more concerned with helping the patients and a new main character, Damien Sloan, enters the scene. He's another consultant, but with the attribute of deduction. His arc is about assumptions that come with deduction, and he'll point out a few things about Amelia and challenge her. A very important addition to the cast, and will hopefully be the key to moving things along. He challenges each of my three main characters, with Mr. Pharell being the character to challenge him back.

A quick introduction for each patient and then bam! The meat of the game begins. I'm revising right now, but I'm getting paranoid about the transition from act 1 to 2. I'm losing track of where I am, not sure what the player might feel when going into this next act. I want to make sure I use this act to fix some things with the characters and advance them. But they need to be well connected from act 1 to act 2.

I plan on adding input from Amelia during levels, including Anglow's. Also, there will be more interactions with the characters while in the "hub" of the game. I'm planning on releasing Act 1 before Act 2, so watch for that. It still could use some work in my eyes, and it's still the shortest act. But this time around, once it's done, don't think of it as it's own story standalone story, but the introduction act now.

Wow, long post. I'd make another blog, but I'd rather keep this one as a progress updater until I finish act 2 preparation and act 1's changes.

Main Extended Edition Act 1+Act 2 Progress Blog

I updated the progress a bit to show what I'm really working on and my goal. This blog's progress will outline level prep + the intro and Office Hub Set-up. When the levels reach 100% that means their map and characters will be ready for me to start putting the level together + writing the level.

I plan on posting images as I get the levels and intro done :)

Main Extended Edition Act 1+Act 2 Progress Blog

Well I suppose the 0%'s could be seen as 5%'s since I've done some planning. I have a feeling I'm going to crank out the intro, level mapping, and character graphics in no time.

Also, I looked at the tutorial clue and increased the amount of time it sits there a while back. If you noticed, it wasn't a problem with the other clues in the actual level. That's because I timed it better then, and the tutorial was made while I was putting together the last stage and took a break to do that quickly. It must of been rushed, I guess.

P.S. also, most of the work over July was filled with distractions, it took me awhile to find a good way to plan, and then the second half was a focus on rewriting act 1.

Progress on Act 1, Act 2 Plans, New Gamepage?

I think I'm going to keep with the same page. I'll be able to change the title and update the page according to the extended edition, and that review can be labeled as a review in particular to the contest version. I'm going to convert the page into an extended edition game page once act 2 is done, though. So I can add images related to that and stuff.

Makerscore is cool, but keeping that nice rating attached sounds good too.

Seiromem. Such a jokester :P

Edit: Oh, and as I was just about to update the page I realized I would have to un-check the completed box. I'm hesitating cause I have an awkward feeling un-checking it. Hmmm...
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