PSY_WOMBATS'S PROFILE

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a 2.5d explorer/horror game about NEURAL-9, a memory disease that spreads via eye contact

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RMN helped me pass a final exam!

Curious -- was your class a standalone course or like an introductory class as part of a major/track? (I assume university level?)

The RMN is dead, long live the RMN!

Welcome back RMN! Hopefully people stick around on slack though.

10565151_871098286332087_8292288908223475096_n.jpg

Download is up

Okay, I finally figured out what was up -- dumb mistake on my part, the hero party bookkeeping gets mixed up when guest characters join->leave->join in a single session. Luckily everything is fixed, and for anyone else who's been experiencing this issue, the new version (1.01) will automatically fix broken savefiles that it loads. So even the old crashing saves should be working now!

Download's updated, let me know if anything else bad shows up.

Download is up

author=Zachary_Braun
Hey, thank you. I was able to continue. However, after playing several more hours and then saving, in the Wartorn World, I encountered what seems to be the same error: Array index out of bounds:

This is shortly after a character named Lara joined my party. I poked around in the .sav file this time, to see if I could find anything to fix, and it seems like David is still the 5th party member; a character entry with Lara's information is nowhere to be seen.

Seeing as to how this happened with BORG earlier, it seems like the game doesn't properly write the next guest character to the fifth slot.


Ugh, yeah, there's definitely something up with it. It's not 100% of the time though and I'm still working on a fix to the root problem, will put up a new download version when I can. In the meantime, if you post your save, I can at least correct it again.

Download is up

All fixed, drop this in over the old version:
https://dl.dropboxusercontent.com/u/8176126/00.sav

It's actually a problem with the fifth party member -- for some reason BORG wasn't removed properly and David wasn't added as a result. One of my testers actually ran into this issue and I dismissed it after trying to reproduce for a day or two. I'll investigate the root cause later tonight. Sorry for the inconvenience, thanks for your help identifying it!

Download is up

author=Zachary_Braun
Is it possible to keep my progress? Or is my save file lost.

I almost forgot to mention my Java version: Version 7, Update 45. It is several years old. I use this older version for another application, with which newer Java is incompatible. As an additional note, restarting my computer does not fix the problem.

I find this odd, because I was able to continue my save file earlier today.


Thanks for the error log, looks like something went wrong saving the game. There's a good chance it's recoverable if I take a look at the save file and see what's up. Your save should be in the savedata directory called 01.sav, 02.sav etc depending on the slot. If you upload it to the RMN locker or send it to me at psy_wombats@wombatrpgs.net I can try and patch it up (and hopefully fix the underlying issue as well). Sorry about the crash!

Download is up

author=Zachary_Braun
The only downside is that the music emulation performance is poor on my PC, which is over 10 years old. But I look forward to exploring this new world.

Hm, maybe our custom emulation stuff isn't as amazing as I thought. I might look into packaging an MP3 version (would come to ~50mb) that sacrifices size for performance, could help on older devices.

author=orochii
Oh my! I wonder if I can make some custom battles, like... Arsenal... her her her her her... <3

Ha, set piece battles like that are one of my favorite parts of RM but I unfortunately didn't get around to writing any sort of scripting for saga battles; it's all random AI which move to use. ...however the SMASHER does make an appearance

Real Talk About SaGa's Art

author=orochii
Well, the weirdness in FFL3's monsters have some charm for me. Those mechanical rodents for instance. The hags, even the fairies look a little on the weird side! But it's pretty unique, kind of appropriate for a game that diverges so much from its predecessors.


I've always had a soft spot for FFL3's monsters (well, some of them at least). For every deformed sphinx or bunny witch or mask thing, there's the roborat, the CACTUS robot family, the incredibly-specialized-but-still-cool families like the fossil dinosaurs, etc... They're a lot stranger and more fantastical than FFL1/2 that had a clear idea of families and what each family was supposed to do. We've taken that monster design philosophy for this game, which is probably why most of the monster graphics are from 1/2 as well.

But where FFL3 really shone was boss design. Pretty much every boss battle portrait in that game was vivid and striking, even the low level hag bosses. The Cthulu/Lovecraftian influence on the game's design really shines there as well. Take my favorite, AGRON:

@JRL

Did 7DRL come early this year?