PSY_WOMBATS'S PROFILE

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a 2.5d explorer/horror game about NEURAL-9, a memory disease that spreads via eye contact

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Touch Encounters

post=147247
post=147237
You can check the directional facing of "this event" and "hero" by setting variables equal to their facing and then using the conditional. That should take care of most of the sneak attacks and the like. If you're worried about collisions, it's just the On Touch (Event, Hero) trigger type.
This works, but there will be bugs since you're not tracking x and y coordinates. If the hero and monster are standing next to each other (rather than the hero standing behind the monster/different x coordinate), and they are facing the same direction, a back attack would still be triggered.


You don't need to 'track,' just ascertain their relative location by taking x/y once and comparing.

Touch Encounters

You can check the directional facing of "this event" and "hero" by setting variables equal to their facing and then using the conditional. That should take care of most of the sneak attacks and the like. If you're worried about collisions, it's just the On Touch (Event, Hero) trigger type.

Frameskip when attempting to capture.

I don't know how to fix your problem, but Camstudio does the trick for me...

Key Input fishing mini-game, please help point me in the right direction.

Yeah, it's possible. What I'd recommend is setting up two events. The first one is the passcode event. It basically grabs the correct key's input using that event command (I forget the name of it in 2K3). You'd just have one of those for each key that needed to be pressed.

The other event would run in parallel and essentially kill the other event if time ran out.

Picture Scrolls With Map?

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lol use 2k3

This should be the default answers for all questions...

Progress Report for Chapter 3 Demo

I'd think the background material would be suitable as a primary reward... Most people engaging in the minigame would be doing it to that end anyway. If you're keeping the combat engine as is, might as well throw in a few minor rewards there.

What issues are you having with implementation? I do mainly programming; might be able to help.

Rpgmaker 2k3-Menu teleport problem

If you're changing the variables the position is stored in while in the inventory, that would definitely cause the error. Try printing out the coords that you're teleporting to every so often.

Rpgmaker 2k3-Menu teleport problem

You might try pasting the event code... There's almost certainly a bug somewhere.

So, I missed out on the Gamecube era...

I'll second Path of Radiance, even better because it can be linked up to Radiant Dawn. Still my two favorite console RPGs... Anyway, Sonic Adventure 2 is okay as well. Gameplay is pretty excellent except for those stupid treasure hunter levels, but the plot/voice acting is so laughably bad that it's appreciable.

An incredibly strange error.

Hrm. I usually only got those after heavily hacking RM and running into pointer issues. Which version are you using? Also, paste the event code that causes it.