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celia.png
DOING_IT_WEEK_53.png
Hm, you could always move the chest and spear holdy thing down one chip so that they looked liek they were under that wall portion.
Matsumori_Days_1.png
entrance.png
It's a generic sky background that I forget where I found...
http://img192.imageshack.us/img192/5108/skyce.png
Then just ran an emboss/neon filter over it in GIMP:
http://img197.imageshack.us/img197/6426/sky2w.png
http://img192.imageshack.us/img192/5108/skyce.png
Then just ran an emboss/neon filter over it in GIMP:
http://img197.imageshack.us/img197/6426/sky2w.png
mountaintop.PNG
That's ironic; this place is featured in the game's opening dream cutscene. (Shamefully admitting that yes, there is a dream cutscene.)
chief_talks.PNG
Ha, so it is. It's also the name of some old videogame... Story goes that we came up with the English phrase and then translate to Latin for the hell of it. Looks like quite a few people beat us to it.
moonlite.jpg
Wait, what the heck happened with this mapping...? Is that half of a roof over to the left there? Seems to be a lot of random upper chip stuff.
planet_umbra.PNG
battlemf7.png
Yeah that's probably it. Answer to both questions is laziness. I made this game before I spammed pictures, meaning those selection arrows are events. Bad design on my part. (And probably for the guy's head too). This needs some serious navigation graphics improvements if I ever get around to remaking this.