PSY_WOMBATS'S PROFILE

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a 2.5d explorer/horror game about NEURAL-9, a memory disease that spreads via eye contact

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celia.png

I don't think that's necessarily a bad thing. The portrait is what strikes me as out of place.

DOING_IT_WEEK_53.png

Hm, you could always move the chest and spear holdy thing down one chip so that they looked liek they were under that wall portion.

Matsumori_Days_1.png

Ah, I think the bridge looks nice...

entrance.png

It's a generic sky background that I forget where I found...
http://img192.imageshack.us/img192/5108/skyce.png

Then just ran an emboss/neon filter over it in GIMP:
http://img197.imageshack.us/img197/6426/sky2w.png

mountaintop.PNG

That's ironic; this place is featured in the game's opening dream cutscene. (Shamefully admitting that yes, there is a dream cutscene.)

chief_talks.PNG

Ha, so it is. It's also the name of some old videogame... Story goes that we came up with the English phrase and then translate to Latin for the hell of it. Looks like quite a few people beat us to it.

moonlite.jpg

Wait, what the heck happened with this mapping...? Is that half of a roof over to the left there? Seems to be a lot of random upper chip stuff.

planet_umbra.PNG

Megaman meets Zelda. You can shoot, but it's more fun to stab things.

battlemf7.png

Yeah that's probably it. Answer to both questions is laziness. I made this game before I spammed pictures, meaning those selection arrows are events. Bad design on my part. (And probably for the guy's head too). This needs some serious navigation graphics improvements if I ever get around to remaking this.

scrshopqe2.png

To be honest, we were just too lazy to make shop interiors.