PSY_WOMBATS'S PROFILE

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a 2.5d explorer/horror game about NEURAL-9, a memory disease that spreads via eye contact

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opening_scene.PNG

Isn't this the first map of FFL2? Complete with window?

too_many_caves_this_world.png

What OS are you running? Java is a bit of a hard dependency but that's it.

zelda010.png

It seems really weird to see these people talking in anything less than all caps.

CutScene.png

iris_working_title.png

I'm pretty sure this is on the cover of my edition of 1984.

uvxWPWm.png

Neat. Joking aside, I like text-heavy games and nontraditional storytelling like this, but it seems weak when you have both the text and the map there showing the same story. Like, either one independently conveys the same information, so in this case the graphics seem a lot weaker. Wonder if there's a better way to have them complement each other. There's a decent discussion of this in Understanding Comics chapter 6 (should be a PDF version out there) if you're interested.

uvxWPWm.png

saw this screenshot first and thought the game was some sort of interactive novel

parish.png

We're emulating a GB game played on a GBC. The sprites and tiles are rendered separately with a different palette for each. The tiles have four colors (blackish, gray-blue, gray-green, white) and the sprites have three colors (blackish, brown, white, and ~transparency~). It's actually pretty faithful to how the original hardware works, and there's a shader in place to make sure that no more than those colors are rendered at a time.