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OMNIS - the Erias Line (DEMO)

author=Elder71
author=raidofrost97
I hate to necro post here, but I just have to say, this game is terrific. Crazy that its nearly a decade old now. Its a real shame that the project was cancelled - I felt that the story in the demo was just really starting and then it was over. The graphics are absolutely beautiful. It would be amazing if the original creators released the demo fully open source for fans to tinker with.
What an odd coincidence! I decide to check in on Omnis for nostalgia's sake and there's a new message only a few days old!

Thank you for your praise, it means a lot even now. It staggers me that Omnis--such a big part of me for so long--is so old and dusty already, but I guess that's just how time flies isn't it?

The Kickstarter (is Kickstarter even still a thing?) did very poorly, which was sad but inevitable I think given how little time I had left to devote to spreading word about it. Just wasn't meant to be.

I had never considered providing the original VX Ace editor file for people to have a look at but I think I will now that you've asked. Just as soon as I dig out the laptop it was created on!


Much appreciated! I look forward to it, if you can find it. The trailer you had posted on the YouTube channel showed a lot of different areas, and I was always stunned by the great art design in them. If all of those are part of the project file, even unfinished, that would be really cool to see.

OMNIS - the Erias Line (DEMO)

I hate to necro post here, but I just have to say, this game is terrific. Crazy that its nearly a decade old now. Its a real shame that the project was cancelled - I felt that the story in the demo was just really starting and then it was over. The graphics are absolutely beautiful. It would be amazing if the original creators released the demo fully open source for fans to tinker with.

Ouroboros (DEMO)

author=OnslaughtSupply
@raidofrost
Thanks for checking out the demo, working on some bug fixes, new sprites for most of the NPCs, more busts, chopping down the exposition at the beginning etc. Next up date will look a bit more polished I hope. Oh ya, Julie's got curves in just the right places, lol.
yeah, cutting unnecessary exposition is always a good thing. In RPG Maker games people can lose interest extremely quickly. Within 30 seconds to a minute after you hit New Game, you should be able to control the character. Reveal the plot's background as you play through it with some sort of info-database that gets updated with storyline details that the player can choose to read if they want to.
There were also a couple of times where it felt like cheap deaths, like in the dining room scene where i basically got killed for choosing the wrong dialogue option. But the reason why it was annoying was because there was a big chunk of dialogue between the start of the scene and the choice.

Ouroboros (DEMO)

Wow that was great! Will be definitely following this project. You did an exceptional job on the mapping detail and overall atmosphere.
I like the design and detail of the character sprites too. Julie's got a phat ass lol.
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