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[DYNRPG] OpenGL Renderer & Video Options menu

This seems very useful! Lots of players have requested a bigger windowed mode

Thanks for making this!

[RM2K3] Insufficent memory to create stream?

So there's this very annoying bug that occurs.
I've heard it mostly from players of my game, but did encounter it once myself.
It seems to happen almost randomly.

It basically does this:
-Music stops playing
-Game runs mostly normal, until...
-Attempting to save will throw you an error along the lines of "Insufficent memory to create a stream"
-Game will crash
-SAVE FILE GETS ERASED!!

The last part is the main problem. It doesn't happen often, but i've heard enough complaints about it that's it's concerning. I've done some research, but didn't find much info on it. :/
Seems to be a RPG Maker 2003 bug. Does anyone know why it happens? or possibly how to fix it?

I think this thread is talking about the same issue:
http://rpgmaker.net/forums/topics/8593/?p=2#posts

Thanks

+++ DynRPG - The RM2k3 Plugin SDK +++

author=bugmenot
author=Corti
RPG::getSelectedMonsterIndex()
Yeah, it would be better to use this. Does the exact same thing even.
... now how do I open / extract .a files / libraries? (on Windows, 7 or 8-ish)


@front row
Try this:
download forceFrontRow


#include <DynRPG/DynRPG.h>

bool __cdecl onStartup (char *pluginName)
{
//keeps x-Pos offset in front row
*reinterpret_cast<unsigned short *>(0x4BBDF2) = 0xE990;
*reinterpret_cast<unsigned short *>(0x4B49C6) = 0x9090;
*reinterpret_cast<unsigned short *>(0x4B4C6C) = 0x9090;
return true;
}

void __cdecl onFrame (RPG::Scene scene)
{
if (scene == RPG::SCENE_BATTLE)
{
for (int i = 0; i < RPG::inventory->party.size; i = i++)
{ RPG::actors[(i)+1]->setRow(RPG::ROW_FRONT); }
}
}


Thank you! It works perfectly!
DynRPG is so awesome

+++ DynRPG - The RM2k3 Plugin SDK +++

Is there a quickpatch to shift all battlers to the front row?

(I asked before, but seems to have gotten overlooked)

DynBattleDisplay

Super useful plugin, thanks for this :)

+++ DynRPG - The RM2k3 Plugin SDK +++

author=bugmenot
Or fiddle around with RPG::terrains[ID]->gridInclination

author=raonak
Hello, is there any way to change the position of heroes in battle?
Anyhow, download dyn.20 if someone is gonna submit a plugin or not.

You can also try to reverse the angle of inclination. Apply the dyn.20 patch, open the DynRPG.ini and add the following below [QuickPatches]:
RevInc=47FB33,44,47FB72,44,47FBA3,44,47FBE4,44,47FB4B,00,47FB8A,00,47FBBB,00,47FBFC,E0
The blue numbers are a change of the x coordinate towards the left. 8 bit hexadecimal values. 00 -> 7F is 0 -> 127 and 80 -> FF is -128 -> -1
First blue one is for back attack, 2nd = surround (left flank), 3rd = surround (right flank), 4th = normal/initiative.

edit:
This doesn't apply to autoplaced enemies.

Wow, Thank you a lot! That worked perfectly :D

So I used the RowSwap patch to remove the terribad row command, but problem is that my game is kinda long running, and people who have save files from older versions might have shifted their rows, is there any way to set everybody to the front row?

Just starting getting into DynRPG and it's amazing how it breaks so many limitations and annoyances with RPG2003. love it so much!

+++ DynRPG - The RM2k3 Plugin SDK +++

Hello, is there any way to change the position of heroes in battle?

My game consists of 100+ heroes (it's a pokemon game), so i'm using automatic battle placement.

But the angle of the heroes isn't what i want.
Using the terrain menu, i can only make the alignment like: | or \ or anywhere in between. I'm trying to look for a way to align like /.

Thanks

Super Pokemon Eevee Edition

author=eevee93
How much longer do v have to wait???? I'm getting impatient!! :P


0.74 has been out since December, 0.75 is coming out in march :)

Super Pokemon Eevee Edition

author=eevee93
I finished the demo version. Can't wait for the next update!! So i'm just training my pokemon now. I was in the arcade shop which has all the game machines. For every game u play u earn some credits so i was wondering what r v supposed to do with the credits. I thought v could cash those credits at the arcade shop for some stuff but there was no one behind the counters of the arcade. Can i use these credits somewhere else? Also when i open the map it shows some red X's and a place with a moving red circle. What does that mean?
And also is there a way to obtain more rare candies?? I sort of used all my candies in leveling up my pokemon and dint save any for using as bait for the corrupted pokemon. I wish v could buy more rare candies at the pokemart atleast.

Thanks, hopefully you won't have to wait long for the next version.

Arcade- Yeah, i've been meaning to put people behind the counter.

Map- The map is sorta dynamic, in that, if you reach an area which is blocked (by a cut tree, cracked rock, or other stuff) it'll show as a red X on the map, showing you can't progress past there. Once you get an axe/pickaxe or do the required stuff that makes that area passable, then the red X will automatically dissapear showing that you can travel there.

The red circle is your current destination. It's kinda buggy and doesn't always work as intended tbh.

Berry trees sometimes have rare candies. You won't have to worry about them in the next version, as im removing the bait spot corrupted pokemon. They'll just appear as normal corrupted pokemon waiting for you.

Super Pokemon Eevee Edition Review

Thanks for the review! It's a great read and while it hasn't really caught I'm still gonna try be active (it has a decent following in other places too)

I still continuously working on it and plan to have the next version out fairly soon :)
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