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I'll do this later

maybe in 50 years

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Super Talking Time Bros 3

Well now, this is certainly a surprise!

vflamengo.png

Perfect out-of-context screenshot I gotta say.

Concerto

Thanks for the kind words! Looking back on my translation process I do feel like there were parts of the text I could have done better, and of course the fears that I may have translated this or that wrong, but I'm just glad I was actually able to finish a project like this.

Concerto

Oh, at one point of the story are you at?

You got locked in the Paserat Tunnels? To get past there, you need two Magical Seeds, one can be found in a chest in the tunnels, while the other can be obtained from Raster as part of a story event.
(Unfortunately I don't have time to see what's going on with this hardlock right now, but I'll try to do so once I am able)

Getting past Vil Tunnels doesn't come until late in the game.

Concerto

Really sorry about that. I was worried some people might have trouble with it, but I don't know if there's anything I can do to make the system more handicap-friendly. As this was a translation I want to avoid messing with the game's mechanics/code wherever I can help it, out of fear that I might break something.

I did have some trouble with the minigame myself at first, but I got a better hang of it with time. However, if our reflexes differ, then it might be a different story for you.

At the very least, maybe I can offer a tip? Assuming you didn't know already, the best time to pound the weapon is when Durability (and maybe Heat too, but I'm not sure) is high. It won't go up very high when Durability is at about halfway or lower, so that'd be a good time to cool it and bring the Durability back up. But once again, this is assuming this isn't something you knew already.
I have a gameplay video on youtube which also showcases how I go about the mini-game. It should be around the 3:48 mark

Sorry I couldn't be of more help. If it's still too big of a problem, I might consider doing 'something' about it, though I'm still wary about modifying the game's mechanics.

The Way EP 1

(my post didnt show up correctly oops)

but still nice to see!

Concerto

Well, Nocturne WAS an RPGmaker 2000 game, it's just that particular version is not available in English to this day lol.

So who's Osahal and what are their games? Since you brought it up, I'm a little curious. (not that I have plans on translating them atm, this project took me almost a whole year lol. I just want to take a look at what they've made)

Whatchu Workin' On? Tell us!

So this is the first time I'm sharing anything related to my game here. What I got are showcases of two skills, of which their effects activate on the enemy's turn, rather than the player's. (Please excuse the placeholder animations)

Spike Trap

A trap skill. Once it's set down, it will activate on an enemy's next melee attack, interrupting it and dealing damage to the enemy.

Parry

Replaces the Evade command against most melee attacks. In addition to negating an enemy's attack, it will also deal damage to the attacker's AP.

New user (and that's it I think?)

I'll be sure to check out the discord sometime.

Right now I'm just trying to think about what to do now that I've actually made an account here.

New user (and that's it I think?)

Hello, I just made an account for this site. I'm not really sure what else to say about myself, besides the fact I've been using RPGmaker (tsukuru 2k and 2k3) for about, a decade at this point.

I'm currently working on two projects, a game in 2k3, and a smaller translation project for a 2k game. One of the reasons I made an account here was because... to be honest, I have no clue where else I would even host them lol.

Otherwise I'm mostly just absorbed in doing some of my own things to keep up with any news or anything. So I might not be super active (I'm not super active anywhere else either to be honest)
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