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[RM2K3] ideas of a story for a zelda game

[RM2K3] ideas of a story for a zelda game

Thanks for the suggestions.
I probably wont mention Zelda or Ganon in my game. My idea is to make something similar to Link's Awakening, like a spinoff story in some unknown island. The main protag is Link, of course, but using red tunic. He's starting in a small town with 3 houses, then would go through a forest, a beach, then mountains, in that order, as he traverses the overworld.

[RM2K3] ideas of a story for a zelda game

Hi. Good day/night.
In short, i'm working on a zelda game on rm2k3, using Link's Awakening as a base, mostly for the challenge of creating puzzles and new mechanics within that engine.

Not too out of this world, but i already developed most of it: a small overworld map, 3 dungeons, and 13/14 extras puzzles that can be found around.
I haven't thought of a story yet, to connect it all, and i'm not really in the mood to think about it, so, if someone wants to partner up, i'll implement it, and credit you, of course.

If someone is interested, we can discuss further details and ideas.

I'm trying to remember the name of a game. Can someone help?

Orale of Tao is probably the game that i'm looking for.
I had seen the game a long time ago, so i'm going to download it and play to be sure that this is it. Thanks for the help, guys :-)

I'm trying to remember the name of a game. Can someone help?

author=Marrend
...Idolcraft?


It's not this game, but thanks for the try. It was a mix of adventure with life simulation.

I'm trying to remember the name of a game. Can someone help?

It is really similar in concept, but it's not the game i'm trying to remember. The title screen had a scenery, or some character, where you could see the sky, i think.
I used to put some words on google like "rpg npc daily routine" and it would show up, but i don't remember the exact words that i used, so i can't find it anymore.

I'm trying to remember the name of a game. Can someone help?

It's an rpgmaker game with npc schedule, day night cycle and all of that.
It uses the base sprites, i believe. And i think that it had a calendar system with seasons, but i'm not sure. It was made with XP or MV, but i'm also not really sure... This is the best description that i can give, because i can't remember anything more.
I've looked the list so many times, and still coudn't find it...
I remember that the title screen was kind generic and ugly, but it praised itself for being an ambitious game.
Someone has any idea what game it may be?

Let's work on your game descriptions!

Thank you for your help! It really looks well thought and more organized.
I'm going to resubmit to see if it's accepted.

Let's work on your game descriptions!

Hello, friends.
So, i have a reasonable understanding of english, but it seems that i make mistakes sometimes, as the next description has "missing words and sentence structure issues". I don't have idea what to change, could someone help-me?
Thank you in advance.

The description:

It's the year 1691. Dracula's castle rises at the sky of Transylvania. Being the wielder of the Vampire Killer, the holy whip which grants the ability to his user to fight the creatures of the night, Simon Belmont sets on a journey through the halls of Castlevania, fighting a number of different enemies, as ghosts, zombies, bats, and the like.
Simon's main objective is to destroy Dracula and live a quiet life after that, but it may not be possible...
Simon is cursed after his final fight against Dracula, and at his last breath, the evil Count throws a curse at Simon. The curse affects not only him, but all of Transylvania, so it is up to him to travel the transylvanian countryside looking for a way to end the curse of Dracula, once and for all.
______________________________________________________________________________
About the gameplay:

There's not only the classic action-adventure aspect, as it is seen in the original games, as there's rpg aspects and changes to certain game mechanics to better adapt to the engine and keep the challenge fresh. As an example: the possibility to maneuver Simon and try to dodge enemies, as the area of action is not just a 2d plane, but a "bird-view" that still keeps the feel of a side-scroller.

The second part of the game was re-worked to have a better flow and be a challenging adventure, but keeping the feel of the world from his original counterpart.

Can a re-release my game as a "director cut" version?

you're right. I think i'm going to reupload the game and update the data about it.
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