I've been an active member for quite a few years now. I started my RMN career by releasing the Eden Legacy Trilogy of games (each entry took 4 months of nonstop work) within one year, and I've gradually shifted to creating other games as well. I now have 3 flagship series: Eden Legacy, Fragile Hearts, and Mafiosi (being remade for commercial release as Crime Opera). I'm pretty much solely focused on the Crime Opera series of visual novels right now, as my band and job currently take up most of my free time.

Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
Crime Opera II: The Floo...
The kids have grown up, and they're becoming quite dangerous.



Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

Final Fantasy 1 (rpg maker edition)

Hey all.

So the release of FF1-3 pixel remasters had me feeling kinda nostaligic. They're really not for me, but definitely got me thinking back to my time playing the originals. I don't think I quite have the time nor patience to go through those versions again, but it got me thinking... there was an FF1 remake made years ago with rpg maker. Pretty obscure now, but I knew I remembered it actually existing.

Took me a while to track down, but the creator, Max Berger, still has the site up with a download!

CRIME OPERA: The Butterfly Effect needs a BG Artist!

I've written a trilogy of visual novels over the last 4 years that I'm remaking right now with all original art and music, as well as added routes and bonus content. I'm also writing a second (concluding) trilogy as we speak that we'll focus on after. The plan is to kickstart the first entry in the series this Summer, which has been titled CRIME OPERA: The Butterfly Effect.

We're currently a team of four, but we still need to add a background artist to fill out the lineup. The character art is really coming along, and we're about halfway finished the soundtrack as well, so things are really falling into place. We do require quite a few backgrounds, but would not need all of them completed for the Kickstarter launch. This is not a straight commission, as we are setting aside part of the kickstarter funds for background art to be paid after we have met our goal. You would be part of our little company though, and I'm planning to split the profits of any sales between us all.

I know a lot of Kickstarters for visual novels are at risk because they are very early in production, but this novel is written in its entirety, which greatly reduces the overall risk of non-completion. We're setting aside a portion of the kickstarter profits for background art, so you would be paid when and if the goal is met, and from there we are hoping to do profit sharing for sales.

If you want to know more, or to see some of the cool stuff we've been working on, just let me know. Also, the main routes for the first 3 visual novels in their entirety are also still available to be read (in their free versions) if you want to see for yourself what the story has to offer readers. Just click on my name and head to my games page to download them (they're titled Mafiosi, rather than Crime Opera).

Just a couple quick samples of the art below:

Some more samples and updates are available on out Tumblr page, here:

NHL 2016 Stanley Cup Playoffs / Pool Prediction Thread

That may be the best gif I've ever seen.

NHL 2016 Stanley Cup Playoffs / Pool Prediction Thread

One more win and the Penguins will have their 4th cup! Bring it home, boys!

[Poll] RMN Birthday Event Ideas

This thread makes me feel lazy and useless.

NHL 2016 Stanley Cup Playoffs / Pool Prediction Thread

Go Pens! Cup win #4!

[Feb] Misao Monthly Round-Up

Hey, this is a really cool idea!

[Poll] Why You No Nominate For 2015 Misaos Yet, RMN?

Afraid I've lost touch with RMN and lost track of all the crazy awesome looking games coming through these days, and as a result have become extremely self-centered in my gam mak.

Also, I barely even have time for my own stuff :(

A Round-Up about the Bot Situation

Hard work appreciated!

Level of exploration: Examine everything!

In my Fragile Hearts games I made pretty much everything explorable/interactive, but I tried to make each description funny/witty in place of a boring "This is a clock" type description. Works well in comedy games, methinks.