SBESTER'S PROFILE

I've been an active member for quite a few years now. I started my RMN career by releasing the Eden Legacy Trilogy of games (each entry took 4 months of nonstop work) within one year, and I've gradually shifted to creating other games as well. I now have 3 flagship series: Eden Legacy, Fragile Hearts, and Mafiosi (being remade for commercial release as Crime Opera). I'm pretty much solely focused on the Crime Opera series of visual novels right now, as my band and job currently take up most of my free time.

Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
Crime Opera II: The Floo...
The kids have grown up, and they're becoming quite dangerous.

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Comparisons between this and original

Both look pretty cool.

Oh yeah. THIS game.

I remember hearing about Konae Detective Agency, but what is Oracle of Askigaga?

A Classy Update

Holy hell! Huge difference there, but definitely for the better!

I'm going commercial!

@amerk - Haha I made mad progress on this last month. Alas, September has been very slow. The most I've done is some mapping for MN.

@chana - lol yeah I'm totally biting off more than I can chew once again. I've even taken up translating a Japanese visual novel for funzies just to see if I can do it. Someone give me a job, damnit lol

A Feast of Features

Holy crap, you have been busy! Wish I could say the same lol.
8 way control is awesome! I added that for FH2 and it's amazing how much of a difference it makes getting from place to place.

Genesis is going commercial

You're free to do as you please, and people need to stop hassling others for taking this course of action in the future. We need to learn to be respectful of others and their opinions, and allow ourselves the freedom to make our own choices in life.

God doesn't exist though, and you're stupid for believing in him. :P

The Newest in a Long Line of "Hardest Parts to Program"

LOL please keep that in!

The Newest in a Long Line of "Hardest Parts to Program"

lol all in a day's work, eh?

Worky worky

I really look forward to this:
An attack animation when the player successfully hits an enemy
Sounds pretty sweet!