SBESTER'S PROFILE

I've been an active member for quite a few years now. I started my RMN career by releasing the Eden Legacy Trilogy of games (each entry took 4 months of nonstop work) within one year, and I've gradually shifted to creating other games as well. I now have 3 flagship series: Eden Legacy, Fragile Hearts, and Mafiosi (being remade for commercial release as Crime Opera). I'm pretty much solely focused on the Crime Opera series of visual novels right now, as my band and job currently take up most of my free time.

Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
Crime Opera II: The Floo...
The kids have grown up, and they're becoming quite dangerous.

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RMN v4.3 Bugs

Ah, now I see.

RMN v4.3 Bugs

Latest topics, posts, statuses seems to disappear from the forum after a certain period at night (not quite sure when) and reappear the next day. I'm using Google Chrome, and didn't think to test any others out, so it may just be my browser acting up. Thought I'd report it in case.

RIP Neil Armstrong

author=NewBlack
RIP

Commence downward spiral into internet moon landing conspiracy theory thread.


It's gonna be tough not to... but I shall refrain.

Your future RMN overlord

More Babby sequels!

Motivation sapping dungeons/maps... how do you deal with them?

I do a few different things:

1) Turn to another project for a while. When I get bored of it, I'll go back and find my motivation for the project has increased once again. Considering how productive I've been lately, I've been jumping between 3 or 4.

2) It helps to have the whole game mapped out in your mind. There's a bitch of a prison map (not so much the map but the eventing) that's been really tough to work on, so I've gone into later parts of the game and I only occasionally go backwards and tinker with it from time to time. Little by little, it's getting done.

3) Bite the bullet and forge through no matter what the cost. This is difficult, and sometimes ends in poorly done work, but sometimes you'll surprise yourself.

4) Save it for last. When your project is very near to completion, your motivation to finish that particular portion increases immensely.

5) Take a step back and find new sources of inspiration. There may be a way of doing it so that it isn't so painful.

Gender 0

It's nice to see RMN catering to all forms of whatchamacallits.

Was a stupid thread was very immature

Amazing not one period to be found in that entire message no commas either and yet somehow i understood a good portion of it try it out guys

Death of child too much for a game? How dark/mature can I go?

author=LockeZ
my game does exactly the same things for the sake of comedy.


Same. She's 13 though, not 7. And I think her death is well deserved, accidental or not. I say go for it.

The Direction of RPG Maker Community

author=Ghost
author=sbester
A game doesn't have to do something new or dynamic to be fun. I tend to ignore those ones anyway in favor of oldschool goodness.


This is the worst sorry, I thought you were going somewhere but then you ended horribly.


I'm not alone. Are Blackmoon Prophecy, Hero's Realm, etc doing anything particularly new or challenging from what we've seen in the SNES era? I think the larger audiences are just looking to find games that are reminiscent of their childhood RPG memories.

The Direction of RPG Maker Community

A game doesn't have to do something new or dynamic to be fun. I tend to ignore those ones anyway in favor of oldschool goodness.