SBESTER'S PROFILE

I've been an active member for quite a few years now. I started my RMN career by releasing the Eden Legacy Trilogy of games (each entry took 4 months of nonstop work) within one year, and I've gradually shifted to creating other games as well. I now have 3 flagship series: Eden Legacy, Fragile Hearts, and Mafiosi (being remade for commercial release as Crime Opera). I'm pretty much solely focused on the Crime Opera series of visual novels right now, as my band and job currently take up most of my free time.

Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
Crime Opera II: The Floo...
The kids have grown up, and they're becoming quite dangerous.

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AFTERMATH VX - Version 0.4 Review

Everyone experiences RPG combat differently. Amerk has been testing my games for quite a while now, and honestly, when I have other testers going at it at the same time, he is usually the one to tell me to UP the difficulty. When he tells me the battles need to be pillowed, I take it very seriously, and my advice for you would be to do the same. There are lots of games here that attempt to lean more on the difficult side, but from what I've read time and again, those are usually the games that have smaller audiences.

As for the 2/10, I can't say beyond a measure of a doubt that I'd agree with it, since I haven't played it myself. However, 2 and a half hours to get to level 5? That sounds like it's beyond being a total grind fest. This is typically not a praiseworthy feature. I'd be more concerned about that than actual difficulty.

AFTERMATH VX - Version 0.4 Review

Good review! I personally love constructive feedback in reviews, as none of us are claiming to be professionals here, and every little bit helps.

Sinfonia Review

They actually say "Haha, gutted"?

Valkyrie Stories - Escallion Rising Review

I'm actually really looking forward to the finished product. The mapping I've seen in the screenshots sections looks to be some of the best I've seen done with VX.

Super RMN Bros. Review

"to short, to long, to hard, or to easy."
Proof that RMN needs a review editor.

Fragile Hearts Review

Yes, I was joking.

Maybe I'll stick to explaining the punchlines afterall :P

Fragile Hearts Review

author=Dragol
Can it be compared with Legendary Legend? )


Front page, here I come!

Fragile Hearts Review

Haha it's hard not to be a good sport when you're completely right. The demo was rushed to a release, and the only thing I really have to say in my defense of that is that I needed to get some feedback so I could decide where to go with it. Now that I've read this review I have a good idea of the number of changes that need to be made (on top of the ones I already knew) and the true game can begin to take shape.

Fragile Hearts Review

Thanks for the much needed feedback. Not sure if you've read any of my blogs, but the gameplay is definitely changing from this tech demo (CBS is going bye-bye, and all characters will have 2k3 battle system in their dungeon romps, although each character will function very differently).

You are correct in your assertion that this game was meant to focus more on the comedy than the gameplay, (even though I did attempt an in-depth cbs, when I realized it was too ambitious I stopped and that is the reason it feels so...unfinished). I want this to change, and am actively reworking everything, including some of the cruder looking maps and certain elements of gameplay that didn't work.

I'll definitely be using this review as a basis to start the new version off of. It will be much different in terms of gameplay, but you also mentioned a few areas where I'm holding the player's hand in explaining the jokes, which I will have to change as well. The only problem I see is that I'm not sure what the age of the target audience is exactly, so maybe it would hurt more than help? I don't know, but reading this review I kind of found myself agreeing with you on that part.

I was a bit surprised to hear that you didn't think I took advantage of the NPCs enough. Did you not visit the library? Lots of stuff there, but maybe I should add some more funny dialogue for the NPCs around the town. Maybe I'll even add some NPCs to Prostitown as well, if I feel inspired enough.

Anyways, at the point you quit you only missed out on a final little cutscene, so you played about 95% or so by the sounds of it. I hope you'll give future iterations a chance.

Under World (Land of the Dead) Review

@Link:
I had more fun with it than any rm game I've played in a long, long time. It's simply my opinion. Trying to prove that my opinion is completely invalid or that I'm lying (when I beat the game and you played all of ten minutes of it) is just silly, as is the idea that your opinion is truth and mine is utter fabrication. I backed up my opinions as best I could in the review, and would advise others to do the same, whether they agree with me or not.