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[RMVX ACE] Help trying to figure out boss gimmick

Howdy, so, I'm trying to figure out how to make the gimmick of this boss work. The thing with it is that every few turns, it'll eat all the currently living minions to heal, and a few turns later, it's supposed to revive all of them. I've set this system up through the troop event pages because I don't know how to implement this cannibalize skill without having the boss target itself.

To be more specific, the boss revives its minions on turns 6+5x?. In the event page, the boss uses cannibalize on turns 3+5x?.

The problem is that the boss seems to be ignoring the turn condition on the event pages, because immediately after its minions are revived, the cannibalize event page runs. I have no idea what's wrong and I'd like to know how to get this gimmick working right. Ideally it'd be nice to know how to set it up in the skill set without having the boss target itself.

Wrote a thing on the Misaos

I hope that everything I wrote is accurate! I was originally going to write a brief history sort of thing, but I ended up diving into prominent Misao winners and even then I still feel that there's way more to ramble about.

thecatamite's Dictionary to the Known World and early RPG Maker culture

Forgive me, I'm not sure if this fits in here or "What's Happening in Game Make."

Thecatamites makes a bunch of small-scale games but in this sphere you probably know him for making Space Funeral. A few days ago, he published this long thing about his experiences in RPG Maker culture. As somebody interested in early RPG Maker culture (I even wrote a thing about RPG Maker game preservation for my blog), I think it's a fun read and wanted to share it.

Reading it kinda has me wondering what other people's experiences were with early RPG Maker culture, as I wasn't really around for the early stuff.

Other RPG Maker games that inspire you?

I kinda started this topic partly so that we could kinda spread the love of RPG Maker games and reflect on them. Also hello I haven't been here in a long time I forgot my password.

So, one game that inspires me is OFF. Part of the reason why I find it inspiring is because a lot of well-known RPG Maker games in my circle weren't actual RPGs, mainly "horror RPGs". But OFF showed me that yes, it's possible for people to make proper RPGs that become well-known. While I think some aspects of OFF were flawed, it was compelling to play through.

I also really love the general atmospheric vibe of OFF and the soundtrack that really strengthens it. I'm no musician and I'm an amateur in other regards, but I wish to one day make something that has a mood similar to OFF's.
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