SEACLIFF217'S PROFILE

Sometimes I come on this site to post a game.
Flip Dimensions
Travel across the multiverse and become the strongest Dark Lord!

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Flip Dimensions

Sorry about the wait, I got sidetracked. I also took this opportunity to fix other minor stuff.

Patches are now updated, will take a few minutes for the project files to update as well. In this new version:
-Vampire Scythe doesn't harm you when you heal.
-Text when getting the auto-jump specifically mentions holding 'shift'.
-Fairy moveset changed, doesn't use the bugged skill. Now it used Magic Reflect.

Also, not counting the Patch downloads, the game is super-close to 300 downloads. That's pretty neat.

World of Ruin Review

author=boos405
I'm sorry about that, I didn't mean to imply it was ripped, but with the accusation out there I could've worded myself better. I've edited and updated the Audio/Music section of the review, hopefully it's now clear you didn't rip it from another video game.

You're fine. Could have worded that better myself.

Anyways, I've read the majority of the review now. And I'll comment on the points that have been on my mind myself.

Characters-
I asked RMW that if I were to do a sequel, should I take the teambuilding aspect in the DQ3/Etrian Odyssey direction where you can recruit as many characters as you want, or have a defined individual character for each class. This segment definitely answered my question.

I personally like classic Western RPGs like Wizardry or Ultima where you create tons of custom characters with no writing behind them, as the imagination part is fun, but developing a game like this wasn't so much fun for me to write.

Gameplay-
I personally don't care too much for tanks in turn based games, and maybe Knight being underpowered simply reflects that I don't understand the best way to utilize them in that environment. I feel like if I were to tackle Knight again, I would redo a large part of her skillset.

I still like the concept of having a quirky stat on each boss, but the Earth Guardian probably had the least creative stat, and as you said completely makes the Sorcerer class useless in that fight.

I see your point with more enemy types. I only recently remember Yanfly's guide of having seven enemy types per a dungeon. Probably shouldn't be that many for this type of game, but there could have been more.

Mapping-
I actually really don't care for making world maps, but I think I can improve here. I think my current issue with the game, in retrospect, is that it was hard to guide the players between locations without them checking each of the dungeons recommended levels.

The game only used one event and two common events. The event used variables to keep track of the player's location and execute an action based on the player's coordinates. It's a pain to navigate the event page, but it feels good to say I was resourceful there.

If I didn't have that limitation, I would use a plugin that displays text above an event to show the dungeon's name and recommended level automatically, I'm sure that would have cut down a bit of tedium.


However, I'm not the kind of person to obsessed with making a game perfect. Throughout releases of Flip Dimension's demo I was obsessed with rewriting earlier scenes, unfortunately, I don't think they always turned out better and I wished I kept copies of the original script for scenes I want to change back to how they were.

I rather leave the game in the state that it is and improve on the concept in a sequel or something. But from that perspective, this review is equally, if not more, helpful in figuring out how to fix the game's current flaws.

World of Ruin Review

Thank you for the review.

Have not read it all quite yet, but I think I should address the music after accused of being ripped from other games. It's from a Japanese website titled 'ontama-m' and was created for use in RPG Maker.

Found out about him/her because his tracks were used in the demo projects in the First Seed Material Reimagined MV tilesets. I might not use his work again unless it's a project directly related to this one, but their nice slower tracks compared to what other sites offer.

World of Ruin Review

author=Corfaisus
My experience with this game was literally that, and when I jumped back to the main page and it said that the game is roughly 3 hours, I figured that meant an extreme emphasis on grinding. I didn't stick around.

I mean, you could have just asked.
But instead, you went to spend more time writing a review than for a game than you spent playing it, and probably nearly twice that time writing this single post.

But hey, I'm not against you claiming the placements of the gauntlets as flawed designed. My initial intention was to have a higher-level dungeon that sticks in the players mind, because they eventually loop around the main content and reach the southern continent by the time they return to it. Kind of like Super Metroid, where you see Ridley's Liar before you can travel through the lava to get to it.

It's entirely a fault on my behalf that I failed to guide you in the correct direction after that.

However, after 200 downloads between multiple sites, this is the first time someone openly complained about it. Soooo... I'll just keep it in mind for future games.

Fever the Ghost - Stats

Emergency meeting, code RMN.
My game has actually ranked somewhere on the stat topic.

World of Ruin Review

There's a level 2 dungeon just east of the second town, and level 3 dungeon east of that. There's little reason to repeat dungeons.

What of madman do you really think I am?

That said, I don't really take this review too personally. The game was just made for a challenge.

Flip Dimensions

Okay, thanks for that input. I actually didn't consider it.
You should still be able to use it with auto-run, but you'll have to walk towards the arrows instead.

I'll see if there's a way to fix it. The way it's set up is that you have to be pressing the shift key. Maybe I'll just clarify that in the description.

Flip Dimensions

author=Ain-Kadmon
Hello,

I'm stuck in the pirates island. I just received the Dash boots but I can't use them by any mean.

If somebody could help me, thank you very much.


Run towards the arrows in the direction they are pointing.

Flip Dimensions

Should be 'A' on the keyboard.

World of Ruin

Fixed, thanks for bringing that up.