SEACLIFF217'S PROFILE

Sometimes I come on this site to post a game.
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Travel across the multiverse and become the strongest Dark Lord!

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In favor of level requirements on gear

I get where you are coming from, in fact, I agree that power through levels should be limited. However, I just think there are better ways to achieve the perspective you suggest. Personally, I don't want to get an item only to learn they can't use it.

A substitute I once used is to have levels affect the equipment you can buy, rather than what you can/can't equip. This limits what the player can access, but if they stumbled upon a weapon slightly more powerful than they should have access to, I think that is fine because they went out of their way to earn it.

Agree with the issue provided in the piece, just not the solution the title suggests.

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author=Cainohpue
This game also contains sexual abuse, which is amazing.

If you are referring to that one scene in Chapter 4, it didn't happen the way you think it did.

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If you are downloading the game now, you won't need the patch.

The patch is for people who downloaded earlier versions of the game and don't want to download a 400+ MB project again. (I'll see about lowering that down the line too).

I have a friend who playtests the game and still uses dial-up, and it takes over an hour to download the game. That's where the idea came from.

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I'm really glad you enjoyed the game, KyleLascar.

I'll be sure to add the last bit of issues before uploading the game again.

author=KyleLascar
- Chapter 8, Nephilim Chamber: I don't know if this is intended: The elemental chests can also be killed/opened by using skills that deal defense ignoring damage (Holy Darkness, Holy Fire). Admittedly, I was glad this worked, since otherwise I had to equip Bolt with the Energy Ring (he doesn't start with enough TP to use his thunder skills in the first round).

This wasn't initially intentional, but it was brought to my attention before and I decided to keep it. It is actually possible to open all the chests with the intended elements. But otherwise, think of it as a 'thinking outside of the box' reward of sorts.

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Okay, kenlan sent me his save file and I was able to track the source of the issue.

It was the same bug KyleLascar encountered, however, the current patch didn't fix that because he saved within the dungeon leaving him permanently stuck within it.

However, the patch should prevent anyone from encountering this issue again.

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author=kenlan
Hello.
Will try to be more clear, after the cutscene where Seth first shows up you are taken back to the mountains and Goddes,Robot and ninja, and there you can climb to the right( where the tent is and the left,if you climb up to the left inside the cave at the top of the stairs when you go "out" there you end up in the room with the mirror.But nobody is there,except Seth who wish you good luck(again i think he just did it in the cutscene with the other party).
EDIT:I can try to give my savefile if it helps.English is not my first language and sometimes i can`t explain so good what i`m thinking.
Could you pm me the save file? I'm afraid I still can't find the source of the issue.

author=KyleLascar
Talking about (potential) bugs, here are some more so that seacliff217 is really motivated to patch up his game. :)
Thanks for this, I really do appreciate it. I'll patch the game once I get this, and what kenlan is reporting.

Edit: I could get to the water dungeon boss room just find. (Left switch once, right switch twice). What happens when you try it?
Regardless, getting to the boss room gave me another bug I should fix, so thanks for bringing it up regardless.

author=KyleLascar
It would be nice if you, seacliff217, could answer two questions before I venture into the final dungeon tomorrow: Are there any (missable) party events to be found in remote world map areas (east of the desert on Sineba, around Night City on Mylitta, western and eastern parts of Takeura's world map, Frosty Castle region on Aylden)? Can anything new be discovered in previously visited dungeons? Normally, I would check this myself (and I already did here and there), but somehow I don't feel like it if there isn't anything (new) to miss. Thanks in advance.
1. I placed all the party events in either near the entrance of the world or on the way to the dungeon, so you likely found all of them. There are no party events in the broad locations you mentioned.

They mostly exist because it was an easier way to keep party members active than making alternative versions of cutscenes depending on what party members you currently have. I wanted Chapter 8 to be non-linear, but I didn't want the party members to be mostly silent after joining like in the World of Ruin in FF6. (God forbid I use soulless ambiguous party dialogue in quotations as that game did.)

I would have retroactively added some in earlier parts of the game, but it didn't feel necessary since the party is active enough in cutscenes.

2. No

Another edit:
author=KyleLascar
- Chapter 8, Takeura, Tower Infinity: Turning upwards or downwards while standing on a flame tile that can't send the player to a lower floor freezes the game (game-breaking).

- Chapter 8, Takeura, Tower Infinity: The bridge-collapsing parts (especially the ones that must be triggered in order to advance) don't trigger when using auto-dash. On one of the higher floors, though (the one on which the monster floats across the abyss), it seems the passage can only be completed by using auto-dash.
This isn't something I normally do, but since this gimmick seems to be causing so many problems, I'm going to overhaul Tower Infinity.

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author=kenlan
The menu works there.It`s probarly on my side,when i took away numlock it worked just fine.
EDIT:Problem, when
Med s party(of three) reaches the top of the stairs to the left sides caves, then suddenly the room with Seth in the mirror shows up.But nobody is in the room and if you press"action" then Seth just wishes us good luck.This is after the scene where Seth first shows up and it all turns to Med s party again.

EDIT 2.Now i see that you have a patch that maybe can solve my problem.Gonna try now.

I don't recall patching such a scenario, but I believe I don't completely understand the situation.

Seth should revealed himself after the Cerebral Montians Dungeon, but you say you have seen the scene before that moment? When? The dungeon's exit is sealed shut shortly after that scene too.

I've taken a look at the event, and there should be nothing that should warp the player back to Med via the Looker rooms.

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author=kenlan
Hello.
The directions keys (up,down,left,right) stops working sometimes in the vulcano.Down the first stair that`s a lot of "shift"arrows there.
What can cause that?Is it intended?Hard to think that.
Congrats to complete a game, and a fun one.
EDIT:When i unlock numlock it was just fine.Strange.
I'll check the location, but it's sounding like the issue is on the client side.
Was it just the arrow keys? Did the menu button work?

author=KyleLascar
Sorry for the double post, but I just found an odd bug. Even more odd is that is hasn't been reported yet, since the bug is game-breaking and can be easily triggered.

During chapter 7, the game alternates between two parties. When the second party completes the first part of Cerebral Mountains after having found the Climbing Claws, the game switches back to the first party. Now the player is supposed to sign up for the next fight in the arena (against team "Monsters"), but if (s)he leaves the colosseum instead, an earlier cutscene is repeated, then the game switches back to the second party next to the Climbing Claws treasure chest. Also, the second party can now walk all over the map until the player triggers the climbing animation once. Now the player can complete the first part of Cerebral Mountains again, but when the game switches back to the first party then, the cutscene doesn't play out so that the player gets stuck and is forced to reload a previous save. Fortunately, the fight against team "Monsters" is easy, which means the player can escape the "lockdown", and afterwards the bug isn't present anymore.

Always seeking opportunities for sequence-breaking, this is the punishment I deserve. :D
I'll look into it, will likely have it fixed by tonight.
Edit: Patch uploaded

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I'm going to look through each response individually, as some of the earlier segments aren't fresh in my mind, but I'll answer what I know for certain for now.

author=KyleLascar
- Is it possible to revisit Ayldan (chapter 5 world) during chapter 6 or later? I have found 14 Rin Coins so far. According to your explanation in an earlier post, I must have missed one Rin Coin (probably during chapter 5). If I can't go back, then now would be the best time to load an earlier save, but so far - at least until defeating the chapter 5 boss - all of the Rin Coin locations could be accessed at any time. Edit: I just found the Rin Coin that I had missed in Ayl Mines. Since I'm "snowblind", I knew this was bound to happen. :D

There are no areas involving rin coins that are permanently skipped. During Chapter 8, which is where you will be able to trade in the Rin coins, you'll be able to freely explore the prior worlds.

Also, I do look forward to a spellcheck. I have fixed a few myself but it wasn't enough to justify reuploading the game again, if I were to fix a few dozen of them with a bit of help, that would be another story.

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Sorry about that. For some reason the link was incorrect.
It should work now.