SIXFOOTBLUE'S PROFILE

Hi, I'm Blue. I like pixel art, drawing, voice acting, and messing with game design, despite knowing very little about coding. Maybe someday I'll release something.

Hope we get along!



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[RMMV] (Yanfly) How to stop action sequence from pausing when actor takes damage?

Is there a way to stop an action sequence from pausing briefly when an actor takes damage?

For a bit of context, I'm working on an action sequence that makes the target actor shake if they take damage from a regular attack. It animates properly when the effect plays out on the enemy, but when it plays out on an actor, the sequence pauses to show the damage number + pose first, and then the shake motion plays. I'd like to get rid of the pause while the damage pops up.

(Sample clip)
https://gyazo.com/4aa06225811621ecc02a3f280798c038

Here's my action sequence code:

<target action>
move target: backward, 50, 10
face target: forward
action effect
IF target.result().evaded || target.result().missed
motion evade: target
wait: 10
ELSE
wait : 1
motion damage: target
wait : 10
move target: forward, 100, 10
face target: forward
motion damage: target
wait : 10
move target: backward, 75, 10
face target: forward
motion damage: target
wait : 10
move target: forward, 50, 10
face target: forward
motion damage: target
wait : 10
move target: backward, 25, 10
face target: forward
motion damage: target
wait : 10
END
</target action>


Are there any plugins out there that prevent the battle flow from pausing when damage (or motions in general) play out?

[RMVX ACE] Change sprite based on location in current sprite sheet.

'Evening all!

I have a question regarding sprite changes. (Not the simple change actor graphic/face commands)

I came across a composite character script which allows the game to assemble custom characters using different graphic layers for body, hair, eyes, armor, etc. The downside to this script is that actor faces and char sprites can't be changed using the regular change actor graphic/face commands.

I was wondering if there's a way to change the actor's sprites by specifying a location within the respective sprite sheet. (ie show an angry facial expression by swapping the actor's face to the second sprite in the first row of the current face sheet, or making the character sprite change poses by swapping to the 4th charset in the second row of the current character sprite sheet, etc).

Sorry if this explanation is a little unclear, as I'm not sure how else to describe it, but any help is appreciated!

XP - Static parallax script?

Thanks a bunch! I'll give it a go.

XP - Static parallax script?

So I've been experimenting with the H-Mode7 script, but one problem I'm having is the parallax background moving. I'm not exactly a scripter. I was looking around for a while for any parallax locking scripts for XP, but the only ones I can find are for VX and VXAce. I've also checked the list of XP scripts on this site, and can't find one there either. Does anyone know of a parallax locking script for XP, or if they could write one if possible? All help is appreciated.

The Screenshot Topic Returns

author=Mr_Detective
A logo that I just made with Fireworks... It doesn't look very fancy, so should I stick with the default ?



That text is really hard to read... I'd suggest giving it a black outline or something to make the text stand out more. Also consider lightening and desaturating the colours a little.

Your best combo of graphics, gameplay, and story?

Commercial games I'd recommend are Digital Devil Saga 1&2 and .hack//GU vol 1-3, but they're a little old. You'll have to buy used copies somewhere.

As for RM games, I loved Alter Aila Genesis and Forever's End.

What areas of RPG making really hinder your project?

Oh yeah, that's also pretty time consuming. I've usually just dealt with the DBS in 2k3, but that's starting to change since I switched to RMXP xP

Whatchu Workin' On? Tell us!



Played around with the RMXP scripting and set up a title screen for my project, Memory. Video doesn't show it, but I added in the load and exit features too along with the moving cursor (horizontal white bar)

I'll also replace the background in the future with something original in the same style. (I took this one from a Mirror's Edge wallpaper >_>)

What areas of RPG making really hinder your project?

I think my biggest hindrance with my projects are graphics. I'm kind of straying away from using ripped content and just making my own stuff, so it gets real time consuming >_>

Favorite RPGmaker game?

Oh, well then if that's the case, I'll toss out my faves while I'm here x3

Ara Fell was actually the first 2k3 game I played too. The first general RPG maker game I played was KNight Blade: Howling of Kerberos. Loved every second of that thing.

Now I think my list includes Alter Aila Genesis, Legend of the Philosopher's Stone, Omega Cerberus and The Heirs of Techatl.
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