SIXFOOTBLUE'S PROFILE

Hi, I'm Blue. I like pixel art, drawing, voice acting, and messing with game design, despite knowing very little about coding. Maybe someday I'll release something.

Hope we get along!



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[Yume RPG Toolkit - Workshop] Game Object Icons

Glad to see you're still making progress on this. I really admire your dedication to this whole project. ^^

Update - February 2019

Exciting! Can't wait to start playing. :)

Update - February 2019

Exciting! Can't wait to start playing. :)

Pre-Kickstarter Test Footage

I love the ambiance in these areas. <3

SakuraRiver.png

Loving the trees. :)

Farbtest_ALL_2.jpg

I prefer #2. :)

A Sad Outcome

This is really unfortunate news, but more than understandable given the circumstances. Thanks for you guys' dedication to this project all this time. :)

At the end of the day, you still have something solid to show for all the work you've done, and that definitely counts for something too.

[YRPG Toolkit] Tutorial - Battle System

fantastic work as always :)

GrovesOfPremonition2018.png

I love the look of those spruce trees.

[RMMV] (Yanfly) How to stop action sequence from pausing when actor takes damage?

Is there a way to stop an action sequence from pausing briefly when an actor takes damage?

For a bit of context, I'm working on an action sequence that makes the target actor shake if they take damage from a regular attack. It animates properly when the effect plays out on the enemy, but when it plays out on an actor, the sequence pauses to show the damage number + pose first, and then the shake motion plays. I'd like to get rid of the pause while the damage pops up.

(Sample clip)
https://gyazo.com/4aa06225811621ecc02a3f280798c038

Here's my action sequence code:

<target action>
move target: backward, 50, 10
face target: forward
action effect
IF target.result().evaded || target.result().missed
motion evade: target
wait: 10
ELSE
wait : 1
motion damage: target
wait : 10
move target: forward, 100, 10
face target: forward
motion damage: target
wait : 10
move target: backward, 75, 10
face target: forward
motion damage: target
wait : 10
move target: forward, 50, 10
face target: forward
motion damage: target
wait : 10
move target: backward, 25, 10
face target: forward
motion damage: target
wait : 10
END
</target action>


Are there any plugins out there that prevent the battle flow from pausing when damage (or motions in general) play out?