SIXFOOTBLUE'S PROFILE

Hi, I'm Blue. I like pixel art, drawing, voice acting, and messing with game design, despite knowing very little about coding. Maybe someday I'll release something.

Hope we get along!



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Favorite RPGmaker game?

Oh, well then if that's the case, I'll toss out my faves while I'm here x3

Ara Fell was actually the first 2k3 game I played too. The first general RPG maker game I played was KNight Blade: Howling of Kerberos. Loved every second of that thing.

Now I think my list includes Alter Aila Genesis, Legend of the Philosopher's Stone, Omega Cerberus and The Heirs of Techatl.

Favorite RPGmaker game?

Please don't necropost >_>

What are you thinking about? (game development edition)

I've been thinking about seeing how far I can push the limits in RPG Maker Lite. When I read "20 maps, 10 events, 16 items, no scripts, 4 tilesets" I was like.. "CHALLENGE ACCEPTED"

I was thinking of creation a short side view game (Around 10 minutes long at most) composed of 4-5 stages and a final boss. The gist of the story is you're sent into a global supercomputer in order to eliminate viruses. Maybe it could serve as a prologue for a future project or something, but the main focus of the project is to overcome the limits of Lite creatively.

xOMBYCAPYSE

Well this game has a very interesting graphical style but holy crap tone down the contrast between colours. They burn my eyes. ;~;

The Rare/Obscure RM Games Request Topic

I've been digging around for this pretty old rm2k3 demo called Origin. It was basically a sci-fi game about finding new planets to colonize and inhabit. It used edited FF6 character sprites.

How Difficult to Remake Final Fantasy 6?

It would certainy be a lengthly process. I came across someone's project in which they would create a FF6 game telling the events leading up to the original game. They planned on revamping all of the graphics (Though a little poorly done. it was just with resizing the tiles and applying an image effect to them.)

It's certainly possible, just expect a ton of work on your plate.

Converting to and Using RPG Maker VX

When did it become 70$? Is it like a sale they're having? Or is it permanent? o.o

Converting to and Using RPG Maker VX

Well it isn't so much paranoia over the compatibility, but also paranoia about the legality. xP I think I'd feel more comfortable using a legal maker. Plus no colour depth limitations and added effects is always a nifty plus, and I can have more control over UI layouts in battle.

Converting to and Using RPG Maker VX

I might tinker around with RMXP some more before I make the decision. I've actually purchased it back in '07 but I stopped using it for a bit a year after. Went back to it once and found the serial number I received with the purchase didn't work anymore, so I kind of just left it alone. Maybe I should contact their support and try and recover the key.

Converting to and Using RPG Maker VX

So, I've been using RPG maker 2003 for years now. It had the style and DBS that I just loved (I'm a sucker for the GBA final fantasies o3o). I noticed the recent topic "The end of Rm2k3?" and realized just how outdated the program is. I figured I'd get a bit more up to date and purchase rmxv (60$ seems more reasonable for something I'm going to use casually as opposed to 90$. I'm an extremely frugal person >_>) In the end it seems more beneficial graphically and I'll have more flexibility altering the battle system. I've been looking into the pros and cons of the maker and I found out that you're limited to a single set of tiles for your whole project, and there's a limit as to how many tiles/autotiles you can import to the maker. Doing a little more research, I came across SwapXT which allows you to implement a tile swapping feature that swaps out tiles to specific maps when you enter them and as well as passability settings for different tiles. Is this a good alternative as opposed to purchasing VXace or XP or even just sticking with 2k3 'till the bitter end, in order to eliminate the tileset limits?

I'm also curious to know how "noob friendly" the rgss is. The project I have in mind uses a few custom menus as well as the third layout type of rm2k3's DBS (Face icons at the bottom with the HP, MP and TP bars stacked on top of each other beside the face.) along with visible and animated battlechars. Also, would scripting battle system layouts and UI affect how attacks and enemies are set up?

All help is appreciated :)