developer of MONSTERS OF KANJI, a game made with rpgmaker MV that I started to help myself with Japanese studies. Then the whole thing got bigger and bigger and then "woooosh", three years later, here we are, game released on Steam. And I'm exhausted, overwhelmed, but smiling :)



Talking to people

Thanks you so much!

Talking to people

Hi there! I recently released a game called MONSTERS OF KANJI on Steam. Created the whole thing over the course of three years. But making a commercial game made me really nervous. So nervous in fact that I wouldn't try to tell people about it. It wasn't until February this year that I opened up a twitter-account for the game. And it wasn't until a few days ago that I submitted the game to I want people to know about my game, I want to talk to them about theirs. Getting others excited about my project and learn through their feedback. Can't do all of that if you don't talk to people. So that's what I'll start doing now :)

I started working with rpgmaker in my teens, now I'm in my mid 30s. MONSTERS OF KANJI was created with rpgmaker MV.
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