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Amnesia

I am now uploading 0.2!

Shattered Hourglass

author=sawworm
It's great, downloading right now, I can help you with your compression stages. Oh, you can use "Edit" button to tidy up your messages, no need to spam lol ^.^


Yeah Sorry about that. I tend to forget my Forum sense and not double post I was just excited is all :P...

Amnesia

Glad you guys subbed. And hope you enjoy this small demo. And thank you Sawworm for the info on making the Downloads Smaller :).....Btw Keep your saves for Future Updates!!!

Let me know what yall think :)

Shattered Hourglass

Download is up!!!

Amnesia

author=Avee
Go to Manage Games -> Click on your game -> Click on Downloads -> Click Add Download.


Ty :) it is 60% done now...

Amnesia

Does anyone know how I upload the File to the site??

Shattered Hourglass

Ok here is the link to the game I do not know how to upload the game yet....

http://rpgmaker.net/games/5402/

Shattered Hourglass

Sawworm I am now compressing my demo of my game that I was making alone ill give you link to it soon......

Shattered Hourglass

author=sawworm
I've raised the cap to 35 after your feedback, battlers and boss fights are actually pretty balanced, I keep them hard as possible, button mashing to win is no fun and you are right about the in-game testing, I'm doing this a lot, it really helps in balancing. As a RPG player I don't like easy boss battles, you might noticed the boss fights are getting harder and harder each time ^.^

I only need help in finding bugs and fixing grammar it's my only concern. Thank you. I'm really looking forward to your game. ^.^


Well I guess I could upload a old game I built when I first got started its not finished and to be honest it is in a early early alpha stage. But I can give you a link to my blogs to read up on some of the work me and my brother are doing....

Here is the link: To one of my blogs http://www.rpgmakervxace.net/blog/244/entry-688-updates-for-world-of-owa-project-me-and-my-brother-are-working-on/

Link to my Profile:http://www.rpgmakervxace.net/user/32044-stradar/

Shattered Hourglass

author=sawworm
Thank you for your feedback!

I've been thinking about making re making ending cutscenes. I'll probably add a part that "what will going to happened to our party after the end?" Also "Light God person" will be in this cutscene... as a late comer.

I've noticed that too, Instead of buffing end game boss, he'll be the first phase of last battle, a big "Oh shit!" moment will coming up in his next phase, *insert evil laugh here*.

With adding optional battlers to chapter 3, I can raise the Level Cap to 35 or 39, Chapter 3 is kinda lack of optional boss battles.

I'm pretty happy about 7/10, When your game is too long, it takes long time to fix stuff :D

It was a pleasure to play your game it was alot of fun. And I will agree ch.3 lacked alot on the bosses and battlers if increased level cap to 35 to 40 would be the best idea because people would want to progress with the chapter. The only things you would need to do is balance the battlers and boss fights and that really only require in-game testing which id like to extend a hand in helping you improve your game if you need help.

This is just a suggestion here.... Instead of switching jobs why not make it optional to make a certain job a sub-class and allow it to level up with ur old job: Example level 30 Time mage Sub-class fire mage level 20 the stats from the fire mage adds to the level 30 time mage class.

But yes your ending does need alot of work and thought because it felt like once you defeated the boss that was basically it. You didn't even get any loot for defeating him. I also think giving a story about what happened to the characters would also bring some closer to the players as well.

I wouldn't mind lending a hand if you would like the help :) I have 160 plus hours of experience with the editor so far. Also I have a ventrilo which is a voice communication program that can make collaboration easier.