SUPREMEWARRIOR'S PROFILE
"Do not be discouraged, the only limits are, as always, those of vision".
"If you have never failed, you have never lived. Life = Risk."
"If you have never failed, you have never lived. Life = Risk."
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Quick Way To Get Common Items
Another thing, this tutorial isn't noob friendly, of course people with experience with RPG Maker can follow but a new person cannot, add some sample code and screenshots.
Quick Way To Get Common Items
author=FelixFlywheelIt's not worth doing because you would have to do a conditional branch for EVERY ITEM that you have and for a epic RPG game that has over 1000 items I'd say have fun making a conditional branch for that many items, even making 100 conditonal branches for 100 items is tedious and tiresome.author=supremewarriorNo. You'd have to copy and paste more codes than you need to.
This isn't really a good tutorial... you can just copy and paste the chest events and change the items and switches accordingly.
Quick Way To Get Common Items
This isn't really a good tutorial... you can just copy and paste the chest events and change the items and switches accordingly.
Tactical Battle System Movement
Tactical Battle System Movement
author=KazesuiFancy isn't essential, I'm looking for functionality, looking forward to the rest of the tutorials!
The plan so far is to look on "player interfacing" in the next part of the TBS tutorial series. This includes how to make players attack, to make enemies lose hp and stuff like that.
After that, I'm planning on concluding the series with how to implement a "simple" enemy AI, which will be using something similar to the dijkstra algorithm from the other tutorial to determine where to go (which is important if the enemy is far away from the player and there are lot of obstacles on the map).
That's the plan at least.
The combat won't look very fancy though. Think advance wars without the scene showing the units attack each other.
Tactical Battle System Movement
Pointers in Rpg Maker 2k(3)
I also note down to myself which pointer points to which variable and it's entire function, pointers in RPG Maker 2003 are confusing and you should have some planning before undertaking pointers if your a beginner.
Path Finding
Geez, it's definitely interesting to read like all your tutorials but I never actually thought you could go and IMPLEMENT binary search trees and minimum spanning tree algorithms in RPG Maker...
Tactical Battle System Movement
BINGO! I've had a breakthrough after reading your tutorial continuously and I was able to develop my own idea! I have a problem though, I'm not able to generate a move field the same way as yours, I was wondering if I could use your assistance for this.
I can change event location to where I want but I want to develop a pattern like yours in the tutorial, I'm assuming you used that 2n(n+1)+1 formula?
I can change event location to where I want but I want to develop a pattern like yours in the tutorial, I'm assuming you used that 2n(n+1)+1 formula?