SUPREMEWARRIOR'S PROFILE
"Do not be discouraged, the only limits are, as always, those of vision".
"If you have never failed, you have never lived. Life = Risk."
"If you have never failed, you have never lived. Life = Risk."
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[Recruiting] Changes will be made~
Your using ripped FF5 monster sprites, won't you get into legal trouble with Square for using them without their permission?
Infection-New Edition! v.3
author=InfectionFilesOh my bad, I haven't played this in a while. All the more reason to play it then :D
You know the current game is in RM2k3, right? This is an old blog. :P
The version before this was all in 2k, and I think it really lacked.
I will however look into the Dynrpg plugins, might find something useful to spice it up!
Infection-New Edition! v.3
author=InfectionFilesJust so you know, I am actually a fan of the turn based combat and I think making a move to Rm2k3's battle system will slow it down as it is ATB based. Unless your planning to utilise DynRpg plugins to enhance it I wouldn't advise switching as you haven't really given a legitimate reason for doing so.author=supremewarriorMainly for the battle system, among other minor things that rm2k3 handles better.
Just a question concerning converting to Rm2k3, why the change if you don't mind me asking?
I had 2k from the beginning so I figured it was time for change!
Infection-New Edition! v.3
17/07/12 - Inventory System
author=NewBlackOh, that is actually a pretty good idea... Thanks for that! It would probably have to be explained in-game as I don't think the player will be able to figure it out. Example: The player has 75% coverage but has nothing equipped to protect his hands and is still wondering why he's occasionally taking damage from a zombie dog.author=supremewarriorI feel your pain :P
Working on the inventory system and gonna have to draw 100+ item pics :(
Just a rambling suggestion but... perhaps you could have two (or more) tiers of damage and coverage would simply determine the odds of taking a worse or better damage tier.
For example, if you had equipment on 5/6 areas then you would have a 1/6 chance of taking full damage when the damage is calculated. You could even weight enemy "AI" so that some enemies go for certain areas more often than others, say, for dogs it would be wise to protect the legs and arms more as they can reach them more easily? Human zombies go for the head/neck more often than elsewhere? That sort of thing.
I think it'd be pretty cool and not too complicated to implement (at least, I think so?), just have one "roll" for which area of the body is being targeted (weighted by "enemy AI") and then another "roll" using the stats of the armor on that part and the enemy's attack power to calculate the damage to the player.
Also, nice to see you're still working on this :>
16/12/11 - Exams + Low Creativity
author=NeokFair enough, I'll think of something after my exams!
Well..
herbs + bandage = medicine patch
bottle + oil + cloth = molotov cocktail
gun + silencer = gun that doesn't alert zombies
Though to be honest, if you can't think of anything to make with it, I'm not sure it's really needed. Cause I mean, if you, the one making the game, who knows all about what's in it, can't think of anything, how are we, with nothing but screenshots to go on, gonna do it? There are 7 commas in the previous sentence.
16/12/11 - Exams + Low Creativity
Well I'll take into account almost anything really, I got armor sorted so I don't need any more items for that category. Weapons and possibly tools would be useful. Bombs are only limited to blowing up doors for now, would be cool if I knew how to code a detonator type bomb.
I basically need to make the crafting a useful skill that the player will need to consider otherwise I might as well take it out of the game... That's what this post is for. The only way I can do that is to think of crazy but useful inventions, in the form of weapons and possibly tools.
I basically need to make the crafting a useful skill that the player will need to consider otherwise I might as well take it out of the game... That's what this post is for. The only way I can do that is to think of crazy but useful inventions, in the form of weapons and possibly tools.
Battles Redone
Pots/crates giving out random goods
I'd say in a survival game it would have a pretty big impact but in an RPG I don't think it will affect gameplay much. In an RPG game I usually search every pot and crate for items anyway, most RPG's have items in pots and crates.
It is official, I've lost my mind...
Looking forward to it. One thing about the attributes how will the player know when to deal certain attack and weapon skills against certain enemies, I have found that this is mostly a trial and error process in RPGs, so in this game is there going to be some kind of way to tell the player the enemy's weaknesses?