SUPREMEWARRIOR'S PROFILE

"Do not be discouraged, the only limits are, as always, those of vision".

"If you have never failed, you have never lived. Life = Risk."
Zombie Outbreak
Survival game...

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Whatchu Workin' On? Tell us!

I went through my folder today and I found my old game I was working on before, which also happened to be a zombie game but I got real lazy and stopped working on it.


This is the default battle system I modified by including different firing modes depending on the weapons each character equipped. Burst used 5 bullets while Full Auto used up no more than 10. I am still surprised I finished the battle system as I had to do a lot of battle events to make it working including making death animations for the zombies.

I have no idea if I'm going to turn this into some project or not...

Apple and work conditions

I don't think this is exclusive to Apple, as many companies get their supplies from China. In China there is always abuses in the workforce by not giving them proper working conditions.

Going commercial?

author=heisenman
Are we talking about hypothetical 2k games or actual 2k games where chipsets are stolen, charsets are stolen, monster sprites are stolen, music is stolen, gameplay ideas and story ideas are stolen and the engine is stolen too.
You can't sell games based on game-design alone.

I can make the awesomest game ever made of pen and paper, doesn't mean it's worth actual money.


Btw this doesn not refer to 2k alone.
If people want to buy your game you wouldn't let them?

Going commercial?

author=Allen Hunter
1. The last thing that runs through my mind when making games on a shitty program like RPG Maker 2000 is the assumption that I'd want to make some money off of them. No one with an IQ over 80 would want to pay a single penny for an RM game, no matter how less-sucky it is compared to its contemporaries

Thats some close minded mentality. Good games are everywhere no matter what they are made with.

[OVER][Contest] DynRPG Plugin Programming Contest - Win Amazon Gift Cards! - NEW: Pathfinding plugin submitted!

author=Large
There is a patch that Cherry had already made with those features, Supreme. Check his page out.
Really? I never heard of this... I'll check it out.

EDIT: Yeah unless theres going to be a more indepth tutorial I don't think I'll be able to make a plugin. It seems way out of my reach. I don't think I have substatial C++ knowledge to make a plugin just yet.

[OVER][Contest] DynRPG Plugin Programming Contest - Win Amazon Gift Cards! - NEW: Pathfinding plugin submitted!

author=Cherry
For ATB Stuff, take a look at RPG::System::atbMode and RPG::Battler::atbValue as well as RPG::battleSpeed. You will also need the callbacks onNewGame, onLoadGame and onSaveGame, probably.

For Windows properties it's harder, since the SDK doesn't provide a way to prevent the default behavior, but I will tell you a trick later, when I am at home. For now, look at RPG::Screen and google for the WinAPI function keybd_event.
Could I make a plug-in that removes the ATB bar and makes everything turn based?

How does debugging actually work?

author=Snodgrass
...or is debugging mode purely from someone who knows how to look at Rpg Maker's code as code and isn't meant to be used by users who just copy paste scripts?


It's meant to be used by people who know what they are doing. You shouldn't expect someone who doesn't know how to code to understand it.

How does debugging actually work?

Debugging is useful and it works by allowing the developer to check if the program is behaving the way it was intended. So any unexpected output would be handled accordingly as the developer wishes.

The purpose of debugging is to check if the actual output from the program is correct. It's similar to testing except it can be done before any functional prototype is made. Debugging can be used on methods and functions as well as a whole program. Difference between debugging and testing is that debugging is done during development, while testing is done by testers during testing.

Aegis

What programming language/Game engine did you use to make this?

[OVER][Contest] DynRPG Plugin Programming Contest - Win Amazon Gift Cards! - NEW: Pathfinding plugin submitted!

author=Cherry
Mode 7 is probably not easily possible at the moment because you currently cannot access the map tiles, so you don't know what tiles the map contains. There is also no "drawTile" function or anything like that.

You can access the events, though, and use some custom way to draw them.
Is there a way I can make a server and client plug-in? But make it peer to peer, I think it is possible if I include the relevant header files right?