SUZY_CHEESEDREAMS'S PROFILE

Current favourite games:

Nier
FFXIII, XIII-2, Lightning Returns
Mass Effect 2 & 3

Search

Filter

Featured!

Congratulations on getting featured. Seeing as I'm already behind in the games I should be playing, I'll happily wait until the next update to check this out XD

Icebound

That's probably the same as/more than a lot of other long-term devs, so no shame necessary.

Happy New Year, everyone! I'm not late at all! 8D

Happy new year!

Icebound

Good to see this on here. I've enjoyed what I've played of it so far - I really liked the direction of the cutscenes, and the setting. & Needless to say, the graphics are lovely.

Regrets and Desires

Really looking forward to seeing more work from you, including blogs. Your dev blogs were excellent reads.

Sandy and the Christmas Card Caper

Looks cute.

[Poll] Important Character Data - Need Your Help!

I like Boken Hero, Snow Butler, Wind up King & Bomb Boy.




Misao = Fin

author=Desertopa
It's the people who nominated it for "Best Fangame" who have me really confused.

[Poll] Burned out, working on multiple projects, hurting for creativity, and need your advice.

I have varying problems with creativity due to mental illness, so I'll just try to articulate the things I've learned (or, trying to learn) to do:

Focus on what it is specifically that you're wanting to do with each game - the hook of the gameplay, the characters, the tone, the theme, etc. The point for the games to exist in the first place.

Evaluate what you've already come up with in terms of gameplay/characters/themes/inspiration, and use those as focal points for finding new ideas (or a new way of looking at an old idea).

Go back to the original sources of inspiration, and maybe there'll be something new to take away from them. You might feel more invigorated after connecting with the things that inspired you to start these games in the first place.

Get rid of extraneous features/ideas rather than scrap whole projects, if you're still invested in the overall game.

Switch to different/new projects to take the pressure of wanting to finish these two. Even if the new ideas don't materialize as games in their own right, you could come up with stuff to implement in SGS & HHP.

Depending on how painful/annoying/stressful this burnout is, you could always take a break from game development altogether rather than try to force yourself to do something that is mentally difficult to do.

Alternatively, you could do what I do and stay up entire nights obsessively researching and reading about video games and culture and writing, etc. to develop ideas (...don't do what I do XD).

Oh yeah, and browse TV Tropes. Having everything packaged into digestible explanations seems to make it a lot easier on my brain as it tries to process ideas + stress. Possibly because of the very structure of the website itself.

Hope I could help in some way!

Bone Village

Don Corneo took a whole lot of people to Bone Village, from what I gather.