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RMN Snews - Issue #22
Dudes Report: An Interview With a YDS
author=Craze
T - Triple major?
YDS is certifiably crazy. I am 99% sure she is also a time-traveling alien.
RMN Snews - Issue #15
RPG Auditions Today! Characters Wanted!
This is a fantastic article. The nightclub analogy was really a great way to describe balancing out the cast of the game.
RMN Snews - Issue #12
Making –BELIEVABLE- Dialogue (edited version 3.0!).
Blank: Jerk, Ignorant, Blunt, Highly intelligent.
You cannot simply label a character a 'jerk.' Their actions define them, and that is ultimately a decision best left to the player/reader. Ridiculously generic example: in the Harry Potter novels, Severus Snape isn't introduced as "Severus Snape, the potions master, and a real jerkface." It's his dialogue, specifically the way he phrases things and presents himself through his speech, that causes the reader to draw their own conclusion about him. If you label your characters right off the bat and play them to stereotypes, not only will your work sound like godawful fanfiction, you're likely to confuse, annoy, or lose your reader entirely.
For example, an orphan who loses everything, and ends up alone, soon after their parents death.
If you ever make a game that revolves around a protagonist like this, ten bucks says I refuse to play it. This has been done to death. I like to think of it as generally good writing etiquette to not subject my reader to pointless protagonist angst- it's not believable and it's not cute or entertaining. It's been done, and it's been done very very badly more times than not.
Granted, this sounds like a longwinded bitch-post. It's not- I'm just a bit skeptical of this article's advice insofar as it hugely encourages the use of stereotypes and horribly cliched tropes. No ill will intended, just some extra food for thought. ;)
Glad to see you contributing to the site.
Illustrating your characters with... Illustrator.
Very nice. While I'm already a skilled Illustrator user (graphic designer by trade :P) I didn't get too much new info out of this guide, but it's nicely written, and I'm certain that folks with a bit less Illustrator know how than myself would find it very helpful. Nice work, Wolf.
RMN Roundtable: RPG Balance
There's some very, very helpful stuff in here. Good job, all. I took away some good info from this mighty wall of conversation. God damn, that speed reading course just paid off.
Tired of importing?
Or you could just use this little program: http://uglyhorst.de/rPG%20Maker/tools/massimporter2000.zip
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