get lost!



Steam VX Ace Giveaway - Part 1 (Tagline challenge) - Winner announced

RMN: A Cool Place to Level Up!

Safety: Life Is A Maze

the bugs are definitely there

i remember my game crashing twice within the first 10 minutes due to some kind of eventing error

and then after beating the very first monster the load screen would pop up after every fight until i died. perhaps this had to do with how game over conditions were handled?

also using a potion didn't always update my HP visually until i reopened the menu

we're working with rm2k3 so i understand that there are a lot of limitations to deal with, especially for an action/adventure game. you might want to consider switching engines in the future to something more suitable. also for future games i would like to see a bigger emphasis on puzzles, and having the player solve his/her way through a problem in a methodical manner, rather than what you have right now which is basically the player being at the game's mercy until the game (or luck) decides that the player can proceed

Safety: Life Is A Maze

just off the top of my head

1. right before you encounter the area with multiple enemies guarding a 1UP (one of them was a sword) there was a passable brick wall tile if you entered it from the side

2. seems like this one was already mentioned, but one of the columns in the school stairway had an overlay issue

3. another overlay issue at another stairway. this one was much longer, pretty sure it was leading up to the end of the stage. i think it was an overlay issue with the rails

as a suggestion, it would be pretty cool to have a temporary speed boost spell

Safety: Life Is A Maze

cleared it

i thought this game was very charming and enjoyable on an artistic level. on a gameplay level however, it was quite frustrating and i found many of your choices in design to be questionable. with how battles and stage hazards are right now, progression is almost entirely random which is a huge problem. there are also a lot of bugs atm, along with tiling issues, both of which are some of the easiest ways to disrupt gameplay and break immersion. i have to wonder if you've tried playing through this game yourself because some of the things that you are subjecting your players to is downright silly

that said there must have been something about this game that kept me playing from beginning to end (despite having sent it to my recycling bin on two separate occasions...)

all in all i think your games are cool (i beat ISoG too). they have a distinct visual style which is probably your greatest strength. if you just polish up on your gameplay a bit more you'd have the potential to achieve something much greater

just my two cents! i hope nothing came off too harsh here


Kentona - The A is for Happy Birthday!

yooo this shits poppin


oy, happy birthday guv'nor!

[Poll] How Much “Planning” Or “Prepping” Do You Do Before Starting Your Game(s)?

good planning goes a long way, and if done correctly will end up saving you a lot of time during the development process

having said that, i also think it's important to place your ideas down eventually and test them to see if they actually work. too much theory and not enough application will get you nowhere fast

[2K3] Removing limit on number of battle animations allowed

good news!

cherry just sent me a fix that solved the copy and paste issues so i'm good to go. if anyone else needs this, feel free to PM me

[2K3] Removing limit on number of battle animations allowed

i've contacted cherry for help, thanks.

[2K3] Removing limit on number of battle animations allowed

it doesn't seem like 2k9u allows me to copy and paste animations from values 1-5000 in the 5000+ range, which is quite a bit of a problem for me.

i have also tried resource hacking the original 2k3 in an attempt to not rely on 2k9u, but the same problem occurs regardless.

i am unsure if this is normal. any suggestions?
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